Terraria 1.4.5.7 - Out Now for PC! (Console/Mobile Soon)

Posted on August 19th, 2026 03:45 PM EST


Greetings Terrarians!


At long last, we are pleased to announce that Terraria 1.4.5.7 is out now for PC! Terraria 1.4.5.7 is the latest and last (barring any critical fixes needed) hotfix for the Bigger and Boulder update. It has a heavy focus on balance, including stat and functionality changes to existing items and even some brand new items that we are sure you will all enjoy. Of course, while we were at it, we dealt with some outstanding bugs and more. We decided to post this update separately vs with all of the other hotfixes given its scope.

We had originally planned to sync this release across PC-Mobile-Console, but with Gamescom coming up next week (more on that below), we had to make the call to get PC out now and then get Console and Mobile into submissions immediately. This allows us to have the update out, time for any critical fixes, and then the submissions can run their course in parallel. Mobile and Console will release just as soon as those submissions clear.

What's next? Again, barring any critical fixes that would necessitate a 1.4.5.8, next up should be the long-awaited Crossplay Phase One update (1.4.6)! We will have more on what all that entails in the near future, though you can check previous State of the Game posts for some advance hints and how Phase One and Phase Two will roll out. In addition, the Re-Logic and DR Studios teams will be holding joint planning sessions next week at Gamescom in order to lay out the path forward for future Terraria updates. We will share the results of those meetings at a later time.

All that said, let's dive into the what's new and the changelog, shall we?

TERRARIA DEDICATED SERVER - 1.4.5.7
[terraria.org]





TERRARIA 1.4.5.7 CHANGELOG​

I. Content Changes & Additions

A. Items
- Added Daybloom Staff.
- Added Glacier Fang.
- Added Mystic Bloom.
- Added Lightning Strike.
- Added Clay Bud Staff.
- Added Ruinous Staff.
- Added Arc Surge.
- Added Silver Bracer.
- Added Snake Band.
- Added Mobius Strip.
- Added Wicked Armlet.
- Added Poison Barb.
- Added Harpy Charm.
- Added Snapping Stone.
- Added Chaos Cylinder.
- Added Heavy Sling.
- Added Ouroboros Ring.
- Added Twilight Grasp.
- Added Scout's Sling.
- Added Templar's Sling.
- Added Royal Guard's Harness.
- Added Pyroclastic Stone.
- Added Armlet of Ruin.
- Added Seraph Necklace.
- Added Phoenix Quiver.
- Added Wicked Claws.
- Added Silver Shield.
- Added Sweet Barb.
- Added Catalyst Band.
- Added Druidic Serpent Cloak.
- Added Crossed Heart Necklace.
- Added Restoration Shield.
- Added Mystic Arts Sash.
- Gem Staves & Gem Robes
- Gem staves completely reworked!
- Each gem enchants gem staff shots with a unique effect
- Equipping a gem robe also enchants gem staff shots with the robe's gem effect.
- Matching a gem staff and robe increases the gem staff's shot damage.
- Reduced the metal cost of gem staffs by ~30%.
- Added Kinship Peach.
- Added Little Kinship Peach.
- All pals can be empowered using kinship peaches!
- Added Giant Tiki.
- Added Guide To Old Style Parkour, which restores some player movement techniques removed in 1.4.5.
- Glowsticks, Flares and Bombs can now be picked-up from the world by right-clicking them.
- Sentries can now be dismissed by right-clicking them.
- Freeze Bombs can now be placed on weapon racks.
- Music Box (Torch God) can now be crafted after defeating the Torch God.
- Digtoise now disappears upon entering Shimmer.
- Defender Medal stacks in the world now merge.
- Dangersense now highlights Hellstone even if you have fire block immunity (on account of creating lava when mined).
- Yoraiz0r's Spell can now be equipped in a vanity slot even if another wing is in a vanity slot.
- Stylist now sells Pretty Mirrors when in the graveyard, instead of the Clothier.

B. NPCs

- Martian Saucer now stops firing at the player if they are slain and there are no other targets, or if the Saucer begins to flee. It now stops firing its Deathray when the Saucer transitions from Phase One to Phase Two.
- Ghosts from Tombstones and Wraiths from Demon/Crimson Altars now respect the Journey Mode spawnrate slider.
- Leashed turtles, frogs and water striders no longer have bubbles when underwater.
- Improved leashed Water Strider and Grasshopper behaviour with water.
- Leashed fish no longer voluntarily leave water, and other leashed fliers no longer enter it.
- Leashed fish now bob less, making them less likely to clip out of the waterline.
- Leashed critters no longer move through slopes.
- Leashed critters have more form-fitting bubbles.
- You can no longer earn a banner if you already have a full unclaimed stack of that banner's type. You monster.

C. World

- You can once again stand on the bottom of the world in non-Skyblock worlds.
- The Distressed Pal event now guarantees the pal you've yet to obtain.
- The Distressed Pal event is now 25% more common.
- Homeless NPCs can no longer spawn when time is frozen (same as regular NPC spawning).
- Jungle Spores are now considered the 'mushroom' of Jungle Grass and will convert as such.
Fixed the Aether biome sometimes generating without Shimmer.
- Ice Chests now treat the Fish as a secondary item, allowing other loot to spawn alongside it.
- Jungle Chests now treat Seaweed as a secondary item, allowing other loot to spawn alongside it.
- Hell Forts now have a chance to have crumbled walls if said walls are not between rooms, and exposed to the air.
- Minecart Tracks now avoid Explosives, Detonators, Dressers and Chests when generating.
- Added a new background cloud.

D. Seeds

- Added two new secret seeds. Shocking, isn't it?
- Pressure plates, spikes and geysers are now removed if the spawn point is placed on them.
- Devourers and World Feeders can now spawn on "royale with cheese" + "purify this" worlds once the Eater of Worlds has been defeated.
- Many improvements to "dual daring dangers" worlds.
- Improved how "dual daring dangers" and "water park" interact.
- Improved how "dual daring dangers" and "Not The Bees!" interact.
- "sandy britches" no longer generates massive walls of dirt under some structures on "skyblock" and "planetoid" worlds.
- Increased the minimum amount of rain on "bring a towel" worlds.

E. Quality of Life

- Added loadout equipment sharing! Favorite any equipment to make it shareable between loadouts!
- Dead players can now skip the respawn timer when there's no great danger around them.
- Basilisk mount can now fit through 3 block tall corridors.
- Digtoise now appears on the minimap, and its item icon indicates whether it is summoned.
- Quest Fish can now be picked up even if you already have one of the same type.
- Stress ball now works when game screen focus is lost.
- Torch god's flames no longer hurt players other than the one who is going through its trial.
- Distressed Cattiva & Distressed Foxparks now take 5 damage from all hits, and should have a fair chance to be saved in higher difficulties.
- You can now open locked chests by directly using the key on them with your cursor (old method still works as well).

F. Art & Visuals

- Updated Banner of the Beast.
- Updated Chlorophyte Dye's glowmask.
- Walls with tiles in front of them once again draw over other walls (as before 1.4.5).
- The defense counter now has a unique outline color on Legendary difficulty.
- Fixed a gray pixel in the Marathon Medalist icon.
- The Moon Lord's shader now better preserves bright reds and greens.
- Made some slight improvements to some of the Snow biome backgrounds.

G. Multiplayer

- Items that are intended for a specific player are now briefly reserved for that player. This applies to (among others) mining, catching critters and using the Extractinator.
- The team selection controls now give better gamepad feedback when on cooldown.
- Empty servers now only start updating when a client fully connects.
- Servers now log a message when a player disconnects before having joined the world.
- Fixed Steam hosts not sending the kick reason when the person trying to join isn't the host's friend.
- Fixed hotkey dashes not being synced.
- Player direction changes are now properly synced.
- Fixed a malicious packet exploit.
- Servers no longer reserve slots for clients that connect and immediately disconnect.
- Servers no longer attempt to send data to clients slots when their clients have disconnected.
- Improved how NPCs handle being damaged on servers with high latency, reducing desyncs.

H. Localization

- Renamed Twin Mask to Twins Mask.
- All Work Benches now have the default Work Bench's tooltip.
- Added tooltips for usage of healing potions, mana potions, buff potions, and mounts.
- Moved the Expert/Master tooltip line of applicable items above prefix effects.

I. Misc

- Fixed several issues that could cause updating a Workshop item to publish it as a new entry.



II. Balance

A. Global Mechanics

Bees & Giant Bees
- Now use shared static immunity.

Potent Venom
- Added Potent Venom, a stronger version of Acid Venom with a short duration.


B. Melee Weapons

All Boomerangs
- Now fly back faster to the player depending on melee attack speed, roughly every 1% = 1.5% faster comeback.

Beam Sword
- Now turns the player towards its shooting direction.

Sleepy Octopod
- Increased smash damage range.
- Can now smash while airborne.
- Smash damage now has 25% increased critical strike chance.
- Now covers all angles around the player as it is swung, without gaps.
- Increased swing speed.

Sky Dragon’s Fury
- Now covers all angles around the player as it is swung, without gaps.

Slime Spear
- Damage increased from 9 to 12 in non-skyblock worlds.

Starlight
- Range now scales with melee attack speed, at a rate of 1% range for every 3% melee attack speed.

Light Disc
- Crafting cost of Hallowed Bars reduced from 20 to 12.
- Crafting cost of Souls of Might reduced from 25 to 15.

Chlorophyte Saber
- Reworked and buffed into a stabbing weapon similar to Gladius and Starlight.
- Inflicts a new Spored debuff on enemies, dealing damage over time.
- Now scales its stabbing range with melee attack speed.
- Now has autoswing.
- Damage increased from 57 to 80.
- No longer fires a spore projectile.

Chlorophyte Claymore
- Reworked and buffed to be similar to the newer swords from 1.4.4.
- Now slams the ground with an explosion that releases spore clouds dealing 75% of the original swing's damage. This explosion has a short cooldown.
- Swings emit spore clouds as well.
- No longer fires an orb projectile.

Mandible Blade & Stylish Scissors
- Throwing range reduced.

Paladin's Hammer
- Reworked to be usable as a melee weapon. Shocking. We know.
- Now swings before it’s thrown.
- Thrown hammer size increased significantly, and deals 33% increased damage on first hit.
- Now uses local immunity.
- Range reduced, still scales with melee speed.
- Now reduces its damage by 10% when piercing multiple enemies.
- Reduced Broken Armor duration from 10-20 seconds to 1.5 seconds.

Possessed Hatchet
- Reduced Hemorrhage duration from 8-12 seconds to 2-4 seconds.

Cascade
- Now applies explosions every 2 hits, dealing 200% damage to a nearby enemy.

Malaise & Artery
- Now require 10 bars to craft instead of 12.

Amarok
- Increased damage from 43 to 47.

Hel-Fire
- Increased damage from 39 to 43.

Format:C
- Critical strikes now deal 250% damage instead of 200% damage, and have a visual effect.
- Added 20% critical strike chance.
- Damage increased from 39 to 40.
- No longer sold by Skeleton Merchant.
- Is now crafted with Gold/Platinum Bars, Adamantite/Titanium Bars, Souls of Night and Souls of Fright.

Kraken
- Now has a whirlpool surrounding it, increasing its hit detection range significantly.
- Splashes 3 waves every fourth hit.
- The waves have static immunity.
- Increased damage from 95 to 120.
- Increased range and speed.
- A kraken deployed by the Yoyo Glove moves 25% slower, this gives it more area coverage.
- No longer drops in the hardmode dungeon.
- Is now dropped from Duke Fishron.

Yelets
- Now inflicts Acid Venom for 2 seconds.

Gradient
- Speed increased from 12 to 16.
- Added a visual gradient trail.
- Rarity changed from orange to red.

Chik
- Now applies a crystal explosion every 3 hits, spreading 5 shards.
- The hit that causes the explosion deals double damage.
- The shards have static immunity, and cannot hit the original enemy.
- Damage reduced from 39 to 34.

The Eye of Cthulhu
- Now summons the Eye of Cthulhu when the Eye of Cthulhu hits enemies. (Including the Eye of Cthulhu!)
- The summoned Eye of Cthulhu appears every 7 hits, and has local immunity.

Flymeal
- Damage to villagers doubled.


C. Ranged Weapons

All Rocket Weapons
- Self damage reduced to a flat 60.

Marrow
- Buffed its arrows to split into two bone shards that deal 25% of the arrow's damage.
- Damage reduced from 53 to 40.

Ale Tosser
- Is now ranged again!
- Now deals 10% increased damage, and has 5% increased critical strike chance, if used while Tipsy.

Ichor Dart
- Damage increased back from 7 to 10.

Cursed Dart
- Now pierces up to 3 enemies, up from 1.
- Flame duration increased by 50%.

Barrel Launcher
- Added a visual effect for bouncing barrels to indicate their damage increase.
- Updated tooltip to reflect the existence of the damage increase.


Nano Bullet
- Now increases total attack damage by 25%, in addition to its other effects.
- Damage reduced from 15 to 10.

Cursed Bullet
- Damage increased from 12 to 15.

Venom Bullet
- Now inflicts Potent Venom in addition to Acid Venom.
- Now inflicts venom in a splashing cone from its hit point.

Venom Arrow
- Now inflicts Potent Venom in addition to Acid Venom.

Frostburn Arrow
- Damage increased back from 7 to 9.

Explosive Bullet
- Projectile now uses static immunity.

Hallowed Repeater
- Damage increased back from 50 to 53.
- Use Time lowered back from 17 to 16.

Shroomite Armor Set Effect
- Using items no longer stops you from entering stealth.
- Stealth now increases as long as you're below your maximum running speed.
- Stealth bonuses are now fully applied even if you're partly visible.
- Maximum ranged damage bonus reduced from 60% to 50%.


D. Magic Weapons

Mana
- Reworked!
- Mana regeneration delay completely removed.
- Mana now regenerates even when attacking, at 5% of its normal rate.
- Standing still now doubles the full mana regeneration rate, including regeneration from accessories. (roughly 20% better than it was in 1.4.5)
- Increased mana regeneration rate when having low mana.
- Mana consuming weapons can now be without enough mana, at 40% attack speed. The players squint their eyes when using magic weapons without enough mana.
- Mana regeneration rate reduced by 13%
- Mana regeneration potion (still) gives maximum mana regeneration rate at all times (As if standing, and as if you had full mana bar), but is now significantly better because it applies while attacking.

Mana stars
- Now grants the Mana Surge buff, which increases magic damage by 20%, decaying over 2 seconds, in addition to the mana recovery.
- No longer gets pulled by players who are at full mana and not holding magic weapons.

Super Mana Potion
- Mana recovery increased from 300 to 400.
- Now crafted using ectoplasm, fallen stars, and greater mana potions.

Mana Cloak
- Reworked to summon a falling mana star on magic hits. Picking it up gives Mana Surge.
- The falling mana star now breaks when it passes the player's elevation, even on platforms, making it easy to grab.

Toxic Flask
- Now uses static immunity.

Leaf Blower
- Now emits 3 leaves in succession on use.
- Use time increased from 7 to 15.
- Leaves now whirl in circles after traveling some distance.

Shadowbeam Staff
- Knockback increased from 3.25 to 6
- Increased hit detection range significantly, making diagonal shots easier.

Blood Thorn
- Increased damage from 36 to 40.
- Increased thorns size by roughly 30%.

Flower of Fire
- Mana cost reduced from 12 to 9.

Book of Skulls
- Skulls reworked to be more reliable and comfortable to use, now move faster, and can go through blocks.
- Skulls expire significantly faster when traveling blocks.
- Skull homing accuracy improved.
- Skull duration reduced from 60 to 8 seconds.
- Use time increased from 26 to 32.

Unholy Trident
- Reworked to shoot a significantly faster trident that sticks to blocks for a short time.
- Damage increased from 88 to 150.
- Damage in remix increased from 42 to 77.
- Knockback increased from 6.5 to 6.66.
- Added 25 armor penetration.
- Now inflicts Shadowflame on hit.
- No longer pierces enemies.

Magical Harp
- Buffed and reworked to reach the cursor significantly faster and then linger close to its area.
- The notes now take roughly the same amount of time to reach the cursor regardless of the cursor's distance.
- Velocity minimum is now lower, letting you set note mines.
- Hit detection range notably increased.
- Notes are no longer slowed by water.
- Now uses local immunity of 30 frames.
- Now pierces five targets, rather than endlessly.
- Knockback reduced from 2 to 1.5.


E. Summon Weapons

All Whips
- Can now Whip Stack, when the proper accessories are equipped!
- All whip tag effects are now calculated independent of their application order.
- This is a buff compared to 1.4.4
- Improved all whips enemy collision detection, especially when swinging at high attack speed.

Leather Whip
- Buy price reduced from 10 Gold to 5 Gold.

Slime Whip
- Damage increased from 12 to 15 in non-skyblock worlds.

Electric Eel
- Buffed and reworked to interact better with minions.
- Now primes enemies with electric energy.
- Minion hits consume the electric energy for a single powerful electric attack, resonating with up to 5 nearby enemies.
- The electric attack deals 50+50 damage per resonating enemy.
- Resonating enemies take 20 damage each.
- Damage over time is now always 50 DPS.

Constellation
- Reworked to interact better with minions.
- Now primes enemies with cosmic energy on hit.
- Minion hits make the cosmic energy grow. Hitting again scatters a constellation of stars.
- Each star's damage increased from 29% to 38%.
- Doubled star's homing range.
- Doubled star's chase speed.

Durendal
- Buffed to interact better with minions.
- Now primes all enemies hit with enchanted energy.
- Minion hits consume the enchanted energy dealing 30 additional damage.
- This is in addition to its existing effects, which are unchanged.

Vulgar Display of Flower
- Reworked to interact better with minions
- Petal damage is now based on the minion's hit damage x2.25.
- Now summons 3 to 6 petals instead of just 3. The damage is split evenly between the petals.
- Petals now chase significantly faster, and from farther away.
- Damage reduced from 75 to 50.

Staff of the Frost Hydra
- Projectile now uses local immunity.

Lightning Aura Rod/Cane/Staff
- Removed tag damage penalty.

Cattiva
- Can now be empowered with a Kinship Peach
- Increased damage from 9 to 11.
- Immune time between attacks increased from 8 to 9.
- Can now jump using a Cloud in a Bottle!

Foxparks
- Can now be empowered with a Kinship Peach
- Increased Huggy Fire damage from 75% of item damage to 100%.
- Removed Huggy Fire armor penetration.

Blade Staff
- Reintroduced tag damage penalty at 33%, up from 1.4.4's 25%.
- This only applies to flat tag damage, and does not affect tag critical strike chance.

Barnacle Staff
- Increased drop rate significantly.

Desert Tiger Staff
- Added 2.5 knockback, up from 0.

Xeno Staff
- Attack speed reduced by 12.5%

Pirate Staff
- Summoned pirates can now use Cloud in a Bottle, and grappling hooks, to chase enemies better.


F. Equipment

Hermes Boots
- Are now properly affected by speed reducing debuffs.

Arcane Flower
- Now inherits its 5% critical strike chance and 5% damage from Putrid Scent.

Spore Sac
- Now uses static immunity.

Band of Starpower
- Max mana benefit increased from 20 to 40.
- This affects all tinkers that use Band of Starpower.

Mana Regeneration Band
- Mana regeneration per second increased from 12.5 to 30.
- The mana regeneration bonus now doubles when standing still or using Mana Regeneration Potion.
- Now inherits Band of Regeneration's life regeneration.
- This affects all tinkers that use Mana Regeneration Band.

Magic Cuffs
- Now crafted from Band of Starpower instead of Mana Regeneration Band.
- Max mana increased from 20 to 40, thanks to Band of Starpower's change.
- Added 2 defense.

Celestial Cuffs
- Max mana increased from 20 to 40, thanks to Band of Starpower's change.
- Added 2 defense, thanks to Magic Cuffs' change.

Ankh Shield
- Increased defense from 4 to 5.

Roller Skates
- Reworked to scale with the player's movement stats.
- Now grants movement speed, acceleration speed, and jump height.
- Preserves momentum when airborne at high speed.
- Moving at block placement speed unchanged.

Chillet & Chillet Ignis
- Can now be empowered with a Little Kinship Peach.
- Reduced movement speed from 46 to 33 mph.
- Reduced jump height.
- Increased Rocket Slam attack hitbox size.
- Increased Rocket Slam enemy immunity time from 9 to 20 frames.
- Increased Rocket Slam cooldown from 10 to 30 frames.


G. Bosses, Invasions & Events

Deerclops
- Shadow Hands damage detection moved to match its hands better.
- Fixed cases of Shadow Hands hurting players despite extremely low, unfair visibility.

Empress of Light
- Everlasting Rainbow can no longer hit players on most faded out sections, reducing the hurting area significantly.


Moon Lord
- Added warning to several attacks
- Phantasmal Eye attack now stops homing after 1.5 seconds, and its explosion radius has been reduced.
- Phantasmal Bolt attacks now lock their direction briefly before shooting.
- Phantasmal Spheres contact damage is disabled during the first second after they spawn.
- Phantasmal Deathray locks its target earlier, allowing for better coordination in multiplayer.
- Moon Lord's void highlight now centers on the True Eye of Cthulhu whenever it fires a deathray
- Moon Lord & True Eye of Cthulhu no longer deal contact damage.
- Deathrays from Moon Lord & True Eye of Cthulhu damage disabled during the first second after they spawn.
- True Eyes of Cthulhu maintain better distance from each other and overlap less.
- True Eyes of Cthulhu now synchronize their attack patterns with Moon Lord, preventing some impossible-to-dodge situations.
- Adjusted Void shader to preserve bright reds and green better, increasing visibility of some of the player's attacks.


H. Enemies & Critters
- Many NPCs will no longer fire at players when off-screen.
- Some enemy bullet shots now have a much shorter projectile lifetime.
- Santa-NK1's missiles now have a much shorter projectile lifetime.
- Man Eater, Angry Trapper, Fungi Bulbs and Clingers no longer pick up money on Expert+ difficulty.
- Santa-NK1 shooting range limited to 125 blocks, preventing it from hitting players extremely far away.
- Heavily nerfed Nailhead's nail damage, from 120 to 60 in expert mode, and from 270 to 90 in master mode.
- Sand Elemental no longer attacks players from significantly far away.
- Storm Divers can no longer fly or shoot while confused.
- Spiders that can spit webs no longer spit webs while confused.
- Snow Balla, Snowman Gangsta, and Evolution Beast no longer fire while confused.
- Improved Snow Balla's firing consistency. Yes. Really.
- Moss Zombie's spawn chance increased from 1 in 200 to 1 in 30.


I. Villagers
- Goblin Tinkerer's Self Defense Spiky Balls duration significantly reduced from 60 to 8 seconds.


J. World
- Storm Lightning no longer harms the Eternia Crystal.
- Reduced Meteor Storm's meteor duration to 20 seconds, each.
- Added short breaks between Boulder Rain hails.
- Explosive Trap damage no longer scales based on difficulty, and now always deals 500 damage.


K. Tools & Utility

Dual Hook
- Launch, reeling, and swing velocity increased across the board, to catch up to multi-hooks and restore some of its former glory.


L. Buffs & Consumables

Warmth Potion
- Now reduces the duration of Chilled by 75%, and Frozen by 50%.

High Spirits Buff
- Now only obtains duration when the kite is above its players' head.
- Mining speed bonus reduced from 15% to 10%.
- Movement speed bonus reduced from 25% to 15%.

Flask of Nanites
- Now increases total melee and whip attack damage by 5%, in addition to its other effects.

Flask of Venom
- Now inflicts Potent Venom in addition to Acid Venom.

Midas buff
- Coin drop bonus increased from 10-50% to 30-50%.



III. Bug Fixes

- Fixed an iOS crash for users with Git installed.
- Fixed a crash involving overzealous use of the Last Prism.
- Fixed a certain exploit.
- Fixed another certain exploit.
- Fixed a visual bug where Medusa's Head Rays would sometimes point straight upwards.
- Fixed a performance issue with Fairy Glowsticks.
- Fixed Dangersense highlighting Cactus and Crispy Honey even if they are not damaging on the current seed combination.
- Fixed Explosives missing a placement style tooltip.
- Fixed Bone Sword and Bone Pickaxe's projectile being marked as ranged rather than melee.
- Fixed Slime Whip creating flame dusts and attempting to ignite enemies underwater.
- Fixed Piranha Gun stopping fire if all 3 piranha happen to be killed on the same frame (such as when firing them point blank into walls).
- Fixed cases of Piranha Gun rotating rapidly.
- Fixed Bowls, Dynasty Bowls, Glass Bowls, and Fancy Plates breaking instantly when placed on top of metal bars.
- Fixed Heroicis' Set not being produced if you throw a Platinum coin into lava, and fixed it overriding Shimmer behaviour if you throw it into Shimmer. It now works in all fluids except Shimmer, as intended.
- Fixed leashed kites not flying.
- Fixed Magic Conch being blocked by doors, as well as not considering tiles freshly placed over water to be valid.
- Fix Digtoise falling through unloaded chunks in multiplayer.
- Fixed Salamanders falling through platforms when spitting if they're level with the player.
- Fixed Water Strider NPCs not floating to the surface when underwater.
- Fixed critters rapidly spinning in water.
- Fixed "i am error" rarely placing invalid Crystal Chests, and prevented such chests from crashing the game on mouseover.
- Fixed being able to open chat in certain menus and states that hide it.
- Fixed several gamepad navigation issues.
- Fixed the wiring display remaining active after using the last mechanism of a stack.
- Fixed the bound set bonus hotkey not working when the Activate Set Bonus setting is set to Up.
- Fixed a crash caused by certain textures not having proper casing.
- Fixed the crafting list buttons being obscured by opened containers on gamepad.
- Fixed items sold to shops in bulk creating individual stacks.
- Fixed Shimmered Stylist dropping 3 arms and 2 legs instead of the intended head, hair, 2 arms and 2 legs for her gore.
- Fixed hanging from a rope not resetting double jumps.
- Fixed instanced items such as dropped boss bags unintentionally being deleted by the server.
- Fixed a crash caused by extending rope into unloaded chunks in multiplayer.
- Fixed certain teleports not avoiding dangerous tiles such as Spikes and Hellstone.
- Fixed "hocus pocus" (Endless Halloween) and "jingle all the way" (Endless Christmas) not syncing to the player properly in Multiplayer, resulting in the client not thinking it's the holiday when the server does.
- Fixed the game attempting to spawn Meteors and Meteor Showers on worlds without a surface, like "mole people".
- Fixed Diabolist's Inferno Bolts sometimes immediately being destroyed in multiplayer.
- Fixed the Dungeon Guardian spawning outside the Dungeon in "double daring dangers" worlds.
- Fixed a rare crash when NPCs spawn in certain seeds.
- Fixed the Desert section of "double daring dangers" worlds sometimes not being detected properly.
- Fixed several minions targeting enemies that are offscreen (bosses are still targeted).
- Fixed cursor drift caused by right clicking while holding Enter.
- Fixed the Settings button not always being prioritised on gamepad depending on your UI scale.
- Fixed quick crafting coins on gamepad immediately converting them back to the higher denomination.
- Fixed Headless Horseman's NPC's Pumpkin projectiles having flipped shadows.
- Fixed "sandy britches" + " invisible plane" + "i am error" worlds collapsing in on themselves on load.
- You no longer can randomly teleport into the surface Temple (if it exists) if you haven't beaten Plantera,
- Fixed Diabolist's Inferno Bolts overshooting their targets at certain angles.
- Mannequin item slots are no longer highlighted when holding a piece of the Familiar set.
- Fixed Fishing Rod lines not being offset correctly when using Lilith's Necklace.
- Fixed Party Girl giving out multiple cakes in Multiplayer under certain circumstances.
- Fixed the Temple occasionally generating with diagonal gaps.
- Fixed several issues with how the fighter AI (e.g. Zombies) handles slopes.
- Fixed Shadewood Bathtub not flipping properly when placed.
- Fixed Item Flasks not properly allowing you to place them on platforms.
- Fixed a camera glitch involving the Step Stool and the Frog Leg.
- Fixed Mannequin/Womannequin not quickswapping to the fourth and fifth accessory slots.
- Fixed "beam me up" worlds placing too few teleporters.
- Fixed smart cursor's arrow for platforms appearing when switching to a different item.
- Fixed a crash related to having an excessive amount of worlds.
- Fixed the spawn point sometimes being placed on dangerous blocks, or in tiles that should not be cleared (e.g. Dungeon).
- The Chlorophyte set's Leaf Crystal no longer fires a bolt when hitting villagers.
- Fixed a softlock in the keybinding menu caused by the IME.
- Fixed King Slime potentially spawning item slime variants instead of normal Blue Slimes.
- Fixed Mushrooms and Vile Mushrooms not converting into Vicious Mushrooms properly.
- Fixed the Cool Whip Snowflake not properly syncing in multiplayer.
- Fixed Acorn Slingshot's acorns being marked as ranged rather than being typeless.
- Fixed Gothic doors and chandeliers not generating in the Dungeon.
- Fixed Spore Sac spores sharing immunity with the clouds, causing them to not explode.
- Fixed Dungeon Pit Traps generating on the first room attached to the entrance when that isn't intended.
- Fixed the craft icon not being visible when you are unable to craft anything.
- You can no longer obtain the Leading Landlord achievement, regardless of happiness, if the NPC is homeless.
- Fixed Ballistas sometimes being placed with their firing mechanism upside down.
- Fixed the Otherworldly Goblin Invasion music not playing under certain circumstances.
- Fixed a long-standing bug where Hornets would not be able to decelerate properly.
- Fixed Librarian Skeletons being able to teleport out of the Dungeon if there's no nearby books.
- Fixed Librarian Skeletons not resetting their magic circle when failing to find a teleport location.
- Fixed wingless Slimer and Slimelings not dropping hearts or mana stars when defeated.
- Fixed Jungle Creepers and Black Recluses spitting webs when confused.
- Fixed Stargazers animating strangely if they try to fire when confused.
- Non-aquatic leashed flying critters now avoid tiles with any water in it rather than just fully flooded tiles.
- Leashed critter recall dusts no longer emit light.
- Leashed critter bubbles now take into account the critter's scaling.
- Fixed a rare crash caused by researching an item while the game is autosaving.
- The lightning windup sound is now quieter when you are inside.
- Fixed Digtoise not falling through platform stairs.
- Fixed very quickly navigating to the player select screen after leaving a multiplayer server causing your players' clothing colours being mixed up.
- Fixed Dead Man's Chests placing Boulders embedded in walls instead of anywhere they could drop from.
- Fixed a small rounding error in Faulty Logic Lamps that meant fully active gates have a tiny chance to misfire.
- Fixed leashed birds sometimes floating above tiles when landing on the ground.
- Leashed penguins no longer draw bubbles when underwater.
- Fixed spider type enemies acting erratically when confused and in front of walls.
- Fixed Golf Balls being broken by actuated Toybreaker blocks if they also collide with another tile.
- Fixed the Jungle Temple very rarely putting the Altar in the ceiling of the room it is intended to be in.
- Updated FNA libraries.
- Fixed a very rare issue that allows you to load into a multiplayer world as if it were singleplayer.
- Fixed leashed kites sometimes spawning into floors.
- Fixed bones thrown by skeletons being flagged as ranged.
- Fixed a gamepad crash caused by the -nosteam launch argument.
- Fixed being able to continue to fish when switching to an empty item slot.
- Fixed Lava Charm not regenerating when you are in lava with the immunity granted from the Ash Wood + Obsidian Rose combo.
- Fixed "skyblock" + "royale with cheese" worlds sometimes missing additional islands.
- Fixed projectiles in multiplayer sometimes creating their effects in incorrect locations when being destroyed.
- Fixed being able to Block Swap tiles with unbreakable wall behind it.
- Fixed spiders behaving erratically on certain wall/platform configurations.
- Fixed a crash caused by backspacing input text containing only a carriage return (we've all been there).
- Fixed Swarm Grenade not being held properly.
- Fixed Magic Conch not avoiding dangerous tiles.
- Fixed Magic Conch lagging heavily on Skyblock worlds.
- Fixed the "glyph" chat tag not using auto glyphs.
- Fixed an issue caused by Paladin's Shield trying to spawn particles when it can't find the player wearing it.
- Fixed a very rare bug where players could be instantly slain in multiplayer worlds when the Wall of Flesh despawns.
- Fixed Ghostar's Garb's bottom half being missing entirely on Mannequins/Womannequins.
- Fixed Snowball Cannons not firing snowballs when triggered from a player activated switch in multiplayer.
- Fixed a rare issue where the Wall of Flesh could softlock players using the Bee mount under very specific circumstances.
- Fixed the Temple taking much longer than intended to generate on Remix worlds.
- Fixed several issues in multiplayer where items or NPCs would use the wrong projectiles for their behaviour (e.g. Moon Leech Clots).
- Fixed Pogo Stick and Ram Rune's Dash not being accurate on the Stopwatch Acc.
- Fixed boulders generating over existing boulders.
- Fixed several issues involving the Detonator microbiome.
- Adjusted a lot of Zenith's sword visuals to align better with the new sprites that have longer lengths.
- Fixed Vampire Knives losing their knockback at the very end of their lifetime.
- Fixed the spike traps from "more traps please" worlds overriding important tiles and not overriding unimportant tiles.
- Fixed Solar Crawltipede not having a visible health bar.
- Fixed certain enemies being able to spawn on platforms when they shouldn't (e.g. Angry Dandelion).
- Fixed the Moon Lord's left hand creating Phantasmal Eye ghosts on multiplayer clients.
- Fixed Life Fruits placed with the Rubblemaker interacting strangely with water when normal Life Fruits do not.
- Fixed Santa Claus' portrait not showing his name.
- Fixed the Publish Workshop Item menu not having its header text centered.
- Fixed Life Fruits placed by the Rubblemaker not having a proper name when detected by the Metal Detector
- Fixed using a grapple hook not canceling the Scrying Orb.
- Fixed NPCs spawning immediately when the world is loaded.
- Fixed homeless NPCs spawning when there are in fact houses available.
- Fixed Deerclops' Ice Spike animation and roars desyncing in multiplayer.
- Fixed Deerclops' screen shakes not working in multiplayer.
- Fixed Roller Skates slowing down the Celestial Starboard.
- Fixed being able to dash using the hotkey when frozen, webbed, or stoned.
- Fixed projectiles never despawning for remote clients when they are falsely considered to be out of the world's bounds.
- Fixed other players being able to mind control you into petting your Chillet or Chillet Ignis mount.
- Fixed being hit by hostile projectiles triggering certain effects that normally happen when the player hits something (e.g. Chlorophyte Leaf Crystal firing a bolt).
- Fixed the Chlorophyte set bonus sometimes shooting bolts from Leaf Crystals that no longer exist.
- Fixed King Slime desyncing falling through platforms when hitting him in multiplayer.
- Fixed gamepad usage range of Xenopopper, Sky Fracture, and Blood Thorn.
- Fixed rare case of Golfer's shop not showing certain items despite obtaining enough points to see them.
- Purification Powder now converts special jungle walls to their unsafe variants.
- Mana Flower's different tinkers no longer stack their mana cost reduction. The cost reduction still stacks with Nature's gift.
- Fixed leashed entities visually disappearing shortly after you are slain.
- Fixed several Welding Mask draw conflicts.
- Fixed leashed critters having bubbles while in solid tiles.
- Fixed various new walls having transparency in their map colours.
- Fixed Echo Stalagmite/tites placed by Mitey Titey not shining properly when the Aether (Shimmer) biome is active.
- Fixed Defender Medals not animating properly when spent.
- Fixed Tesla Turrets not always being fully opaque on multiplayer clients with a lower update rate.
- Fixed echo coated walls still painting waterfalls when invisible.
- Fixed Medusa Head facing the wrong direction in reverse gravity or when used by other clients in multiplayer.
- Fixed several issues with hairstyles.
- Fixed the Spectre set visual effect not working on Mannequins.
- Fixed Old One's Army victory/defeat effects not being cleared on the main menu.
- Fixed some frame issues with Sakura trees.
- Office Chandeliers now sway in the wind as one complete unit instead of bending like other chandeliers.
- Improved how many weapons appear on Mannequins.
- Fixed Slimer's wing gore being fully opaque.
- Fixed the Lihzahrd Altar's sun not rotating.
- Fixed several flickering issues when having a very high (>240) FPS rate.
- Fixed horizontal separators in the world creation menu drawing without perfect precision, making them sometimes be 1 pixel outside the area they need to be in. It's the little things.
- Fixed Chillet animating much too fast when idle.
- Fixed Tree, World, and Moon Globes having a melee use graphic when they are thrown.
- Fixed stars being visible in the underworld when backgrounds are disabled and there is no light nearby.
- Sleepy Octopod and Chlorophyte Claymore no longer create Flask visual effects (they are still affected normally).
- Fixed some errant pixels in the Hallow Corrupt and Hallow Crimson world tree icons.
- Fixed an issue where the Rainbow Crystal Staff shots could flicker violently for a single frame when created.
- Cattiva and Foxparks now refuse to sit on the shoulders of players that are rotating.
- Fixed Toxic Flask briefly flashing sometimes when exploding.
- Adjusted Large Gem drawing when on mounts to more accurately keep the same rough distance from the player's head.
- Fixed various localization issues and typos.
- Fixed prefix declensions not working in the French localization.
- Fixed a typo in Cyborg's happiness dialogue.
- Fixed Defender Medal costs not being capitalised in German.
- Fixed a grammatical error in the Logic Gate tooltip.
- Fixed some issues with localised language menu strings.

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