Terraria-Servers.com Blog Feed en https://terraria-servers.com/ Thu, 05 Jan 2017 21:27 CET Terraria-Servers.com is a Terraria servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 TShock 4.3.22 for Terraria https://terraria-servers.com/blog/47/tshock-4322-for-terraria-1344/ https://terraria-servers.com/blog/47/tshock-4322-for-terraria-1344/ Thu, 05 Jan 2017 21:27 CET
  • Compatibility with Terraria
  • API: Version tick 2.0
  • API: Reduced RAM usage by ~80MB (Large server) (@deathcradle)
  • API: Added TSPlayer.KillPlayer() (@WhiteXZ)
  • API: Added TSPlayer.Logout() (@ProfessorXZ)
  • Fixed connections after max slot is reached (@DeathCradle)
  • Fixed server crashes caused by client disconnections when attempting to read closed sockets (@Enerdy)
  • Added some code to make trapdoors work better (@DogooFalchion)
  • AllowCutTilesAndBreakables config option now correctly allows flowers/vines/herbs to be cut in regions without breaking walls (@WhiteXZ)
  • REST: /status has been re-added. It will now always point to /v2/server/status and includes an upgrade field describing the newest status route (@WhiteXZ)
  • REST: /v3/players/read now includes a muted field (@WhiteXZ)
  • Fixed fishing quests not saving/loading correctly when login before join, UUID login, and SSC were enabled together (@DogooFalchion)
Terraria Hotfix https://terraria-servers.com/blog/46/terraria-1343-hotfix/ https://terraria-servers.com/blog/46/terraria-1343-hotfix/ Fri, 18 Nov 2016 22:40 CET
Click here to find servers running version : https://terraria-servers.com/version/1_3_4_3/

  • All of the DD2 defenses can now have prefixes!
  • Hopefully fixed chat not properly blocking player movement and misc functions
  • Fixed smart-cursor not placing pumpkin seeds properly
  • Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
  • Fixed Betsy's Wings emitting faint amount of lights when descending (this was not ever intended)
  • Fixed Pumpkin seeds not being placable on each other (by cutting the old one first)
  • Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
  • Fixed self-harming exploit when using the Eternia crystal stand at certain heights acting inconsistently
  • Fixed two exploits
  • Fixed Luminite bullets emitting lights through town npcs as they travel
  • Fixed Love & Stink potions not properly applying to other players in multiplayer
  • Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
  • Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
  • Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
  • Fixed a certain linux/mac server crash
  • Fixed tier 3 of the Old One's Army not having proper Eternia crystal health assignments.
Terraria Hotfix https://terraria-servers.com/blog/45/terraria-1342-hotfix/ https://terraria-servers.com/blog/45/terraria-1342-hotfix/ Thu, 17 Nov 2016 12:14 CET
Click here to find servers running version : https://terraria-servers.com/version/1_3_4_2/

  • Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
  • Fixed town npcs potentially disappearing if you load a map using a non-english language
  • Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
  • Fixed Drill Containment Unit being usable during creative shock
  • Fixed unconscious Tavernkeep & sleeping Angler not showing up on the lifeform analyzer
  • Fixed tavernkeep accidentally spawning in water
  • Fixed Stardust Armor's excess lighting brightness
  • Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
  • Fixed numerous input issues
  • Fixed item linking in chat!
  • Fixed Stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
  • Fixed Old One's lane portals not emitting light
  • Fixed weapons not being usable while chatting!!!
  • Fixed Defender's Forge name missing when open
  • Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
  • Fixed the tavernkeep still calling Eternia crystals "Elder" crystals
  • Added experimental feature: texture pack support! Please check out this thread for more details!
Terraria Hotfix https://terraria-servers.com/blog/44/terraria-1341-hotfix/ https://terraria-servers.com/blog/44/terraria-1341-hotfix/ Thu, 17 Nov 2016 12:12 CET
Click here to find servers running version : https://terraria-servers.com/version/1_3_4_1/

  • Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
  • Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer
  • Fixed Eternia crystals using their internal name Elder Crystals
  • Fixed Striking Moment buff's tooltip
  • Fixed Tavernkeep not reacting to the King Statue
  • Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
  • Fixed an exploit
  • Fixed certain new weapons staying in use during the player's death
  • Fixed silent crash when trying to place defenses in dedicated servers
  • Fixed silent crash when using Last Prism in multiplayer
Terraria 1.3.4 https://terraria-servers.com/blog/43/terraria-134/ https://terraria-servers.com/blog/43/terraria-134/ Tue, 15 Nov 2016 23:43 CET Dungeon Defenders 2 cross over content, including a new NPC, enemies, weapons, and more!

Click here to find servers running version 1.3.4 : http://terraria-servers.com/version/1_3_4_3/


- Dungeon Defenders 2 Cross-Over Invasion
  • Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
  • This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
  • Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
  • Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

New Items
  • Four new sentry summons, each of which has three tiers of potency
  • Ten new weapons
  • Eight new armor sets
  • Five new accessories
  • Two new pets
  • One new light pet
  • Three new boss masks and trophies
  • Two new decorate furniture items
  • One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
  • A brand new currency which can be spent with the Tavernkeep for much of the above

New Enemies
  • Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
  • Two new invasion style mini-bosses
  • One new boss

  • One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
  • Over 200 new sound effects inspired and adapted from Dungeon Defenders 2

  • The way Sentry Summons function has been changed somewhat.
    • Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
    • Some of the 1.3.4 content can increase this limit
    • Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
  • Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
  • We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
    • 1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
    • 2. Open the config file with a basic text editing program, such as Notepad.
    • 3. The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
    • 4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
    Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
  • It no longer rains in the space biome.

Bug Fixes
  • Fix for AMD Graphics Card related issue involving Living Flame Dye.
  • Fixed edges of screen getting inverted colors during a blizzard
Terraria Hotfix https://terraria-servers.com/blog/42/terraria-1333-hotfix/ https://terraria-servers.com/blog/42/terraria-1333-hotfix/ Mon, 03 Oct 2016 22:33 CEST
Click here to find servers running version : https://terraria-servers.com/version/1_3_3_3/

  • Improved performance during blizzards and sandstorms on some machines
  • Fixed an issue on Mac OS X where Steam's overlay would not work
  • Fixed snow sometimes not appearing during blizzards
TShock 4.3.18 for Terraria https://terraria-servers.com/blog/41/tshock-4318-for-terraria-1332/ https://terraria-servers.com/blog/41/tshock-4318-for-terraria-1332/ Sat, 24 Sep 2016 21:50 CEST
  • Compatibility with Terraria
  • API: Version tick 1.24
  • API: Fixed chat line breaks when using chat tags and long strings of text (@ProfessorXZ)
  • API: Added ItemForceIntoChest hook (@WhiteXZ)
  • API: Included the player's registration date in REST's players/read endpoints (@ProfessorXZ)
  • The setdungeon command correctly uses tshock.world.setdungeon as its permission (@OnsenManju)
  • Fixed clients being able to "Catch" and remove NPCs (@ProfessorXZ)
  • Fixed clients being able to remove other player's portals (@ProfessorXZ)
  • Fixed possible client crashes caused by invalid item netIDs (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing Tile Entities (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing items in Item Frames (@ProfessorXZ)
  • Fixed a bug involving Item Frames which allowed players to duplicate items (@ProfessorXZ)
  • Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
  • Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
  • Players can no longer quick stack items into region protected chests (@ProfessorXZ)
  • Rope placement is no longer blocked by range checks (@ProfessorXZ)
  • The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
  • Fixed item duplications caused by range checks and invalid netIDs (@ProfessorXZ)
  • Fixed Expert mode coin duplication (@ProfessorXZ)
  • Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
  • Explosives are no longer blocked by range checks (@ProfessorXZ)
  • Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
  • Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
  • Fixed the client's UI not being draw when setting wind speed to abnormal values (@ProfessorXZ)
  • Added a command to start and stop sandstorms (@WhiteXZ)

New commands/permissions:
/sandstorm <stop/start> - requires permission "tshock.world.sandstorm" and allows the user to start and stop the sandstorm event.

Updated commands/permissions:
/setdungeon - this command now correctly uses the "tshock.world.setdungeon" permission]]>
Terraria 1.3.3 https://terraria-servers.com/blog/40/terraria-133/ https://terraria-servers.com/blog/40/terraria-133/ Fri, 09 Sep 2016 22:37 CEST
Click here to find servers running version 1.3.3 : http://terraria-servers.com/version/1_3_3/

  • A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
  • Blizzards now have a new visual effect
  • Deserts and the Underworld now have a heat distortion visual effect.
  • Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

 New Items
  • Added the Forbidden Armor Set
  • Added Ancient Horn (Basilisk Mount)
  • Added Onyx Blaster
  • Added Sky Fracture
  • Added Mandible Blade
  • Added Spirit Flame
  • Added Pocket Mirror
  • Added Djinn's Curse
  • Added Lamia Vanity Set
  • Added the Ancient Vanity Set
  • Added Desert Spirit Lamp
  • Added Magic Sand Dropper
  • Added Sandstorm Music Box!
  • And several new banners!

  • Sand Poachers now inflict the Venom debuff
  • Dune Splicers now have more HP and Defense
  • Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
  • Added a new block mining visual effect
  • Added multiplayer performance improvements
  • Upped spawn rates in underground desert

 Bug Fixes
  • Fixed sliders in the gamepad settings not being "locked on" when dragged around
  • Fixed certain textures loading wrong at random, and producing weird artifacts
  • Fixed underground desert worms being too rare
  • Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
  • Fixed a number of exploits
  • Fixed rain, water, and lava sounds persisting when the game window is inactive
  • Fixed drills shooting confetti at supersonic speeds when under the effects of Flask of Party
TShock 4.3.17 for Terraria https://terraria-servers.com/blog/39/tshock-4317-for-terraria-1321/ https://terraria-servers.com/blog/39/tshock-4317-for-terraria-1321/ Fri, 29 Jul 2016 21:58 CEST
  • Compatibility with Terraria
  • Updated superadmin behaviour to conform to expected behaviour (@WhiteXZ, @Patrikk)
  • Fixed a crash involving teleporters and dressers (@WhiteXZ)
  • Fixed pressure plates (@Enerdy@Patrikk)
  • Fixed a deadlock in wiring (@Wolfje)
  • Fixed a crash in wiring (@Patrikk)
  • Improved network syncing on client joins (@Patrikk)
  • The Presserator can now place actuators (@ProfessorXZ)
  • Resolved a region error when removing unlisted users from regions (@WhiteXZ)
  • Added a SetDungeon command to set the dungeon position (@webmilio)
  • The currently running world name is now part of the server application's title (@webmilio)
  • Gem locks can now be region protected (@mistzzt)
  • Players can now place sensors (@mistzzt)
  • Repackaged GeoIP with TShock so that GeoIP works (@Enerdy)
  • Added permissions to use sundials and start/stop parties (@Patrikk)
  • Added an announcement box hook (@mistzzt)
  • Added the ability to choose what type of world (crimson/corruption) you generate (@NoNiMad)
Terraria 1.3.2 https://terraria-servers.com/blog/38/terraria-132/ https://terraria-servers.com/blog/38/terraria-132/ Wed, 20 Jul 2016 21:45 CEST
Click here to find servers running version 1.3.2 : http://terraria-servers.com/version/1_3_2/


Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met

New Items 

  • Added Bundled Party Balloons
  • Added Balloon Animal
  • Added Party Hat
  • Added Silly Sunflower Vanity
  • Added Silly Balloon Blocks and Walls
  • Added Silly Tied Balloons
  • Added Pigronata
  • Added Party Center
  • Added Silly Balloon Machine
  • Added Streamers
  • Added Party Present
  • Added Cog Walls
  • Added Sandfall Blocks and Walls
  • Added Snowfall Blocks and Walls
  • Added Snow Clouds


  • Nerfed beehive-type bees in expert mode
  • Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
  • Trees now grow with a “poof!” even when visible on a player’s screen
  • Rain Clouds are now craftable
  • Clinger Staff can now use platforms as its resting point
  • Made improvements to chat tags, and they should no longer break over long lines
  • Town NPCs will TRY to avoid falling into cliffs away from their home area
  • You can now use the Sort feature with chests
  • After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.

Bug Fixes 

  • Fixed XNOR being named NXOR
  • Fixed Title text not refreshing from the language menu's use
  • Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
  • Fixed weather not updating on server properly (blame framerate fixes)
  • Fixed Grand Design selling for way too much gold
  • Fixed Scutlix mount aiming issues
  • Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
  • Fixed crashes related to Ice Rod and Dressers
  • Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use
  • Fixed random bad texture loading
  • Fixed Duck hunt exploit
  • Fixed Town NPCs spazzing if there's lava underneath them
  • Fixed Travelling Merchant not being able to attack at night
  • Fixed Extremely long-timed buffs not updating properly in multiplayer
  • Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience - we may add retroactive fix in the future)
  • Fixed Team Platforms not acting as viable doors for housing.
  • Fixed Ice Rod blocks causing making backwalls invisible
  • Fixed “On Fire!” bosses not being extinguished by water
  • Fixed Summoner Emblem not having an updated sprite
  • Fixed Some configuration settings not saving correctly
Terraria-Servers.com Switch To HTTPS https://terraria-servers.com/blog/37/terraria-serverscom-switch-to-https/ https://terraria-servers.com/blog/37/terraria-serverscom-switch-to-https/ Tue, 07 Jun 2016 16:06 CEST
Our API can still be used without HTTPS for compatibility with third parties.      

Here are the most notable benefits of this change:

  • Improves global security of the server list
  • No more problem to use our embedded content on external websites that use also HTTPS
Terraria https://terraria-servers.com/blog/36/terraria-1311/ https://terraria-servers.com/blog/36/terraria-1311/ Tue, 31 May 2016 21:29 CEST
Click here to find servers running version : http://terraria-servers.com/version/1_3_1_1/

Bug Fixes 
  • Fixed liquids getting frozen in the air until a game restart (hopefully)
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions
  • Fixed two duplication exploits
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction)
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
  • Fixed training dummies potentially getting permanent invisible corruption
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs
  • Fixed multiple issues with geyser placement
  • Fixed particles not drawing in capture mode if background is disabled
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly
  • Fixed Grasshopper Statue having no recipe
Quality of Life 
  • All liquid & logic sensors except for "player above" now allow teleportations
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")
TShock 4.3.15 for Terraria 1.3.1 https://terraria-servers.com/blog/35/tshock-4315-for-terraria-131/ https://terraria-servers.com/blog/35/tshock-4315-for-terraria-131/ Tue, 31 May 2016 16:45 CEST
  • Added 1.3.1 compatibility support
  • Upgraded the TShock project to use NuGet
  • Added a Concurrent Dictionary<string, object> to TSPlayer so plugins can register data directly to a TSPlayer object
Terraria 1.3.1 https://terraria-servers.com/blog/34/terraria-131/ https://terraria-servers.com/blog/34/terraria-131/ Sun, 22 May 2016 20:44 CEST
Click here to find servers running version 1.3.1 : http://terraria-servers.com/version/1_3_1/


  • Added Controller Support using Xinput.
  • Added Inventory Sorting.
  • Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
  • Added smart interact, making chatting with NPCs, opening doors and using objects easier.
  • Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
  • Improved Smart Cursor & made it interact with more items.

Quality of Life 

  • Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
  • Improved over 1,800 sprite graphics.
  • Optimized net messages for tile entities (target dummies, item frames)
  • Improved the Settings Menu and added new settings.
  • Added new large gem over-head display.
  • Improved melee hit detection around slopes.
  • You can now use situational building accessories from your inventory and toggle their effects like info accessories.
  • Info icons now have a border around them when aimed at (clarity!).
  • Improved keybinding options, you can now also bind to mouse 3/4/5.


  • Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR
  • Added Logic Gate Lamps (On, Off, Faulty)
  • Added Logic Sensors (Day, Night, Under Player)
  • Added Liquid Sensors (Water, Lava, Honey, Any)
  • Added Conveyor Belts.
  • Added The Grand Design.
  • Added Yellow Wrench.
  • Added Junction Box.
  • Added Mechanical Lens.
  • Added Announcement Box.
  • Added Actuation Rod.
  • Added Team Blocks and Platforms.
  • Added Static Hook.
  • Added Presserator.
  • Added Engineering Helmet.
  • Added Companion Cube.
  • Added Gem Locks.
  • Added Large Amber.
  • Added Weighted Pressure Plates (4 colors).
  • Added Wire Bulb.
  • Added 12 new craftable Critter Statues.
  • Added Portal Gun Station.
  • Added Trapped Chests.
  • Added Projectile Pressure Pad.
  • Added several new monster statues.
  • Added Angler Tackle Bag.
  • Added Geyser Trap.
  • Added Bone Campfire.
  • Added Ultra Bright Campfire.
  • Added Multicolor Wrench.


  • Critters spawned from statues are no longer catchable.
  • Highly increased Duke Fishron's "run away" distance.
  • Medusa can no longer petrify players directly above her.
  • Medusa is now Hardmode-only.
  • Added NPC names for the painter, wizard, and skeleton merchant, based on contest results.
  • You can now find Beehives in the Jungle - Not the bees!
  • Lowered the volume of the Solar Eruption's use sound.
  • Torches can now be put on actuated tiles.
  • Slimes should no longer be able to go through 1 block high gaps.
  • Target dummies no longer benefit from lifesteal or spectre set.

Bug Fixes 

  • Fixed Frostbite hiding time left when wet under certain circumstances.
  • Fixed Desert Spirit hitbox to match sprite size.
  • Fixed NPCs not recognizing kills / interactions properly if they have multiple segments.
  • Fixed music boxes not emitting music notes while open.
  • Fixed Flesh Grass spreading under Sunflowers.
  • Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
  • Fixed player leg skin colors mismatching the rest of the body when in stealth.
  • Fixed Seedler not dropping from Boss Bags.
  • Fixed popular NPC Housing exploit.
  • Fixed Ranger Lifesteal bug.
  • Fixed Paint Sprayer spraying over blocks in several occasions that it should not (e.g. grass that gets turned into dirt as a result of placing an object).
  • Fixed being on the edge of the underground not counting when spawning dungeon / Underground Desert monsters.
  • Fixed teleporting directly on top of a pressure plate not triggering it properly since.
  • Fixed Town NPC melee weapons drawing brightly while in darkness.
  • Fixed Crimson Heart failing to stand to roll roll around on platforms.
  • Fixed tile entities not properly clearing on world clear procedure.
  • Fixed Crystal Storm not bouncing its shots.
  • Fixed chests without custom names not showing mouse over icons.
  • Fixed Wooden Boomerang being unusable when near slopes.
  • Fixed Wall of Flesh going above hell and dragging everyone with it.
  • Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
  • Fixed Martian Probe not causing Martian Invasions when it should.
  • Harpies and Antlion Swarmers can no longer swim.
  • Fixed dressers blowing up from explosive projectiles.
  • Fixed Gi and Kimono leg sprites being genderswapped.
  • Fixed ancient light and fishron bubbles not appearing in expert mode.
  • Fixed Werewolf sounds being bugged if used for vanity.
  • Fixed Tax Collector not using some of his special chat dialog.
  • Fixed infinite flight time exploit.
  • Fixed Martian Saucers missing their home planet during the invasion and leaving.
  • Fixed trapdoors de-syncing when operated via wires.
  • Fixed L shaped housing exploit.
  • Fixed minecarts hitting invincible enemies.
  • Fixed multiple bugs regarding auto-pause and inventory management.
  • Demon Altars should no longer create 'unbreakable' pots.
  • Fixed rare "character not respawning" under certain circumstances.
  • Fixed background drawing through completely unlit walls in hell.
  • Fixed solar pickaxe using a bad glowmask.
  • Fixed wall of flesh not spawning in singleplayer under certain circumstance.
  • Fixed snow not falling naturally after a player jumps in most cases.
  • Fixed paintball gun and confetti grenades being unable to crit.
  • Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
  • Fixed animated tilesets touching half-bricks stop animating.
  • Fixed yet another duplication exploit.
  • Fixed altered worlds getting stuck in spirit release phase under a rare circumstance.
  • Fixed Chlorophyte protection in the jungle not being as effective as it should be.
  • Fixed right clicking equipment at inventory not granting achievements for equipping it.
  • Fixed paladin's shield ally protection benefits not functioning properly.
  • Fixed minor capitalization issue in the guide's help text.
  • Fixed star in a bottle buff not working.
  • Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the player / if the player leaves their territory.
  • Fixed issue where the nurse would not heal all debuffs under rare circumstances.
  • Fixed double damage popups from other players inflicting harm to themselves via explosives.
  • Fixed 'full-screen map' button opening a black screen if map is disabled in general.
  • Fixed players being unable to get on a mount if they're too close to workbenches.
  • Fixed shenanigans with actuating gemspark blocks.
  • Fixed Mudstone Brick having a bad name (Mudstone Block).
  • Tiles under Lihzahrd altars can no longer be actuated until the golem is defeated.
  • Fixed temporary holes in the darkness when removing light sources.
  • Fixed items that cost less than 5 copper always sell for 1 copper , even when sold in Stacks.
TShock 4.3.13 for Terraria https://terraria-servers.com/blog/33/tshock-4313-for-terraria-1308/ https://terraria-servers.com/blog/33/tshock-4313-for-terraria-1308/ Tue, 17 May 2016 00:32 CEST
  • Fixed an issue preventing TShock from starting on certain mono versions
  • Fixed a deadlock in Wiring
  • Fixed character styles/gender not being saved properly on first login while SSC is on
  • Added a PlayerPermission hook fired whenever a permission check involving said player occurs (when the new TSPlayer.HasPermission method is called)
  • Resolved an issue where martian invasions and eclipses would have empty messages if AnonymousBossInvasions was set to true
  • Added an optional slime parameter to the rain command, allowing slime rain to be started and stopped. New syntax is rain [slime] <start/stop>
  • Fixed performance issues due to concurrent dictionary access in TSPlayer
  • Added an ID property to Regions
  • Fixed an issue where region sizes were calculated incorrectly
  • Fixed a bug in RegionManager preventing regions adding correctly
  • Fixed another bug in RegionManager preventing regions adding correctly
  • Fixed a routing issue with the /v2/token/create REST endpoint
  • Removed the /token/create REST endpoint. /v2/token/create should be used instead.

TShock 4.3.12 for Terraria https://terraria-servers.com/blog/32/tshock-4312-for-terraria-1308/ https://terraria-servers.com/blog/32/tshock-4312-for-terraria-1308/ Sat, 02 Jan 2016 17:00 CET  stat tracking system.

Notable changes include:
  • Fixed issues with TSPlayer.SetTeam not working (@Wight)
  • Fixed /butcher not killing bosses in expert difficulty (@Wight)
  • API: Deprecated PacketBufferer (now obviated by SendQ) (@Wight)
  • API: Building on Windows no longer breaks traps (@Wolfje)
  • Fixed bombs, dynamite, and sticky bombs (@Wolfje)
  • Removed spammy messages from OnSecondUpdate that confused some server owners (@Wolfje)
  • Rewrote some stat tracker code to send actually relevant data to the stats server (@George)
  • Added an opt-out command line switch to disable the stat tracker (--stats-optout) (@George)
  • Added a unique provider token which can be passed to the stat tracker (--provider-token [token]) for tracking servers from the same GSP. (@George)

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-12-for-terraria-1-3-0-8-api-v1-22.4211/]]>
TShock 4.3.11 for Terraria https://terraria-servers.com/blog/31/tshock-4311-for-terraria-1308/ https://terraria-servers.com/blog/31/tshock-4311-for-terraria-1308/ Mon, 26 Oct 2015 13:11 CET
Plugin developers: any current plugin that makes use of Main.tile must be recompiled with a reference to the new terrariaserver.exe.

Other notable changes include:
  • API: Fixed some possible packet leaks in sendq (@Wolfje)
  • API: API Version 1.22 - please update your plugins accordingly
  • API: Added crash protection around malicious and/or invalid packets (@Wolfje)
  • API: Fixed worlds not loading sometimes (@tysonstrange)
  • API: Fixed living leaf walls not working as housing (@hastinbe)
  • Fixed an issue preventing some players from joining when the world is saving (@Wolfje)
  • Fixed an issue adding a ban on a player who has previously been banned (@Wolfje)
  • Fixed /invade martian (@Wolfje)
  • Fixed target dummies not working properly (@Wight)
  • Added a config option (DisableSecondUpdateLogs) to prevent log spam from OnSecondUpdate() (@Wight)
  • Added RESTful API login rate limiting (@George)
  • Added config options (MaximumRequestsPerInterval, RequestBucketDecreaseIntervalMinutes, LimitOnlyFailedLoginRequests) for rate limiting (@George)
  • DEPRECATION: Deprecated Disable(string, bool) and added Disable(string, DisableFlags). Please update your plugins accordingly (@Wight)
  • Fixed Halloween and Christmas events not working properly (@TomyLobo)
  • Fixed the demon heart's extra accessory slot not working correctly in SSC (@Wight)
  • Fixed gender-changing potions not working correctly in SSC (@hastinbe)
  • Fixed IP bans not working correctly (@hastinbe)
  • Fixed /reload not using the correct permission (@Wight)
  • Fixed TSPlayer.ActiveChest not being tracked correctly resulting in item dupes while disabled (@Wight)
  • /reload now reloads tile and projectile bans (@tysonstrange)

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-11-for-terraria-1-3-0-8-api-1-22.4114/]]>
TShock 4.3.9 for Terraria https://terraria-servers.com/blog/30/tshock-439-for-terraria-1308/ https://terraria-servers.com/blog/30/tshock-439-for-terraria-1308/ Wed, 19 Aug 2015 01:45 CEST
Notable changes include:
  • API: Update to Terraria (@Patrikkk)
  • API: Added a crash reporter which collects memory dumps on Windows (@Wolfje)
  • API: New commandline param: -crashdir - Writes crash reports to the specified directory (@Wolfje)
  • API: Sendq now doesn't disconnect people when it cant send a packet (@Wolfje)
  • API: Fixed more crashes on disconnect in sendq (@Wolfje)
  • API: Now ignores unknown server packets (@Wolfje)
  • API: Potentially removed arithmetic overflows in server (@Wolfje)

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-9-for-terraria-1-3-0-8.4042/]]>
Terraria https://terraria-servers.com/blog/29/terraria-1308/ https://terraria-servers.com/blog/29/terraria-1308/ Thu, 13 Aug 2015 02:09 CEST
Terraria servers are available here : http://terraria-servers.com/version/1_3_0_8/

Official announce : http://forums.terraria.org/index.php?threads/terraria-1-3-0-8-can-mac-linux-come-out-play.30287/

TShock 4.3.8 for Terraria https://terraria-servers.com/blog/28/tshock-438-for-terraria-1307/ https://terraria-servers.com/blog/28/tshock-438-for-terraria-1307/ Fri, 07 Aug 2015 23:07 CEST
Notable changes include:
  • Auth system kicks players if system is disabled. (@nicatronTg)
  • Fixed /login permitting multiple logins without a logout in between. (@nicatronTg)
  • Allow[Hallow/Corruption/Crimson]Creep in config now work. (@WhiteXZ)
  • API: Treasure bags are now named properly. (@WhiteXZ)
  • API: Clients no longer close on disconnect. (@Wolfje)
  • API: Add server broadcast hook. (@Patrikk)
  • API: Fixed pressure plate hook triggering multiple times. (@Patrikk)
  • API: Fixed issues with SendQ writes failing. (@Wolfje)
  • API: Version tick to 1.21
  • Much, much more.

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-8-for-terraria-1-3-0-7-api-v1-21.4024/

TShock 4.3.7 Prerelease for Terraria https://terraria-servers.com/blog/27/tshock-437-prerelease-for-terraria-1307/ https://terraria-servers.com/blog/27/tshock-437-prerelease-for-terraria-1307/ Fri, 24 Jul 2015 20:57 CEST

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-7-prerelease-for-terraria-1-3-0-7.3959/]]>
Terraria https://terraria-servers.com/blog/26/terraria-1306/ https://terraria-servers.com/blog/26/terraria-1306/ Mon, 20 Jul 2015 23:44 CEST
Terraria servers are available here : http://terraria-servers.com/version/1_3_0_6/

  • Solar Flare Armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
  • Party Girl's spawning chance has been increased
  • You can now take Camera mode pictures of wiring if you hold a mechanical item while taking the pictures
  • Fixed certain issues with the Stardust Dragon's damage and rebalanced him to be more in line with other minions
  • You can now hide the Moon Charm and Neptune Shell's effects...or put them in vanity!
  • The final boss' attacks now use their own cooldown for immunity due to how naughty some of our players have been. ;)


  • Potentially fixed lag issues when using Steam multiplayer
  • Potentially fixed invasions not triggering when they should (Martian Probes)
  • Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
  • Fixed Javelins drawing behind doors on all cases
  • Fixed Keys of Light / Night not working through autopause
  • Fixed nearby crafting stations not updating when you open inventory in autopause
  • Fixed 'allow mounting' check not taking player's velocity into account (mounting into ceiling exploit)
  • Fixed breathing meter appearing when hanging on to a ceiling that has water in it
  • Fixed content files not being compressed
  • Fixed Umbrella art not being consistent
  • Fixed Solar Eruption item stray pixel
  • Fixed Jellyfish expert mode counter hitting you when you can't hit the Jellyfish
  • Fixed Drill Containment Unit being able to mine Demon Altars before Hardmode
  • Fixed certain Penguins not counting towards the tally
  • Fixed Dryad not selling Vicious Powder during the Blood Moon on Crimson worlds
  • Fixed issue where Shroomite and Psycho Knife stealth would work on mounts
  • Fixed issue where Martian Probe would trigger Martian Invasion clientside
  • Fixed Cultist Boss summoning issues in multiplayer

Source : http://forums.terraria.org/index.php?threads/terraria-1-3-0-6-is-live.27035/]]>
Terraria https://terraria-servers.com/blog/25/terraria-1305/ https://terraria-servers.com/blog/25/terraria-1305/ Mon, 13 Jul 2015 23:13 CEST
Terraria servers are available here : http://terraria-servers.com/version/1_3_0_5/

  • Added Celestial Sigil, a summoning item for the final boss. (craftable)
  • Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in normal mode.
  • Living leaf walls now count as safe for housing!
  • Buffed Phantasm a bit. (it really was bugged!)
  • Martian drone rarity lowered in Sky Biome (Still higher than original)
  • Martian Drone now shows up on Rare Creature Finder.
  • Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went through.
  • Portal gun bolt speed quadrupled so you can no longer travel faster than your bolt.
  • Eater of Worlds expert mode Vile Spit damage has been reduced.
  • Damage from spikes now checks for immunity separately from other effects.
New config options
  • Added Config.json setting "ReverseUpDownForArmorSetBonuses", off by default, if you set it on: stardust and vortex armors will use the UP key instead of DOWN key to trigger set bonuses
  • Fixed Quickstack to all chests not updating recipes list.
  • Fixed "Distorted" debuff freezing players in place rather than changing their movement pattern.
  • Fixed Cute Fishron and Unicorn mounts not having their tooltips.
  • Fixed and earlier versions of worlds not loading successfully under certain circumstances.
  • Fixed issue where you could use items when hovering between the item slots on the bottom row of the inventory.
  • Fixed issue where Drill Containment Unit's mining code would cause unnecessary lag in multiplayer.
  • Fixed Cultists ritual blocking Martian Probe from spawning.
  • Potentially fixed Stardust Dragon desync issue.
  • Fixed Solar Tablet being usable in pre-hardmode, night time or during a solar eclipse under rare circumstances.
  • Fixed some banner names.
  • Fixed Dryad's ward buff reducing npc defense instead of buffing it (and npcs having dryads ward defense when they dont have the buff)
  • Fixed (super rare) bug where hittable projectiles showed HP on mouse hover.
  • Fixed Portal Gun's portals not allowing players to teleport to spots near nonsolid platforms.
  • Fixed Cosmic Car shadow trail glows not fading.
  • Fixed Hades/Loki's dyes causing strange behaviors.
  • Fixed some oddities about portal gates.
  • Fixed a rare lighting crash.
  • Fixed Goblin Scouts despawning not spawning.
  • Fixed vortex weapons not scaling with ranged damage or knockback.
  • Fixed bug that let you quick stack coins that were not in coin slot or hotbar to other chests.
  • Fixed bug where holding pet items would not bring up the equipment page.
  • Fixed torch dupe bug.
  • Fixed all the spider hitboxes when on walls.
  • Fixed chests which turn into big mimics on multiplayer would no longer allow destroying another chest that would be placed in their position.
  • Fixed 'final boss flies to space' bug.
  • Fixed Seedler projectiles not counting as melee / not getting flask effects.
  • Fixed Hoplite enemy javelins showing flask visual effects in singleplayer.
  • Fixed issue where WoF's 'The Hungrys ropes would turn invisible.
  • Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is placed.
  • Fixed being able to open money trough when the game is paused.

Source : http://forums.terraria.org/index.php?threads/1-3-0-5.25621/]]>
TShock 4.3.2 Prerelease for Terraria https://terraria-servers.com/blog/24/tshock-432-prerelease-for-terraria-1304/ https://terraria-servers.com/blog/24/tshock-432-prerelease-for-terraria-1304/ Fri, 10 Jul 2015 15:11 CEST

Notable changes include:
  • Fixed support for SSC (@Wight)
  • Support for Terraria (@nicatronTg)
  • Added much more performant code, SendQ, to server module. Reduces downstream network overhead by at least 40% (@Wolfje)
  • Fixed -autocreate command line argument (@Wight, @nicatronTg)
  • Fixed the issue where using the Super Absorbent Sponge would disable users (@Wight)
  • Fixed an issue in NetGetData where e.Length - 1 would be -1 (@Wight)
  • Fixed /who -i and /userinfo (@Enerdy)
  • API: OnRegionEntered hook now returns the region entered (@Patrikkk)
  • Fixed dressers being unbreakable. (@nicatronTg)
  • Fixed wall placement mechanics (@nicatronTg, @Ijwu, @Wight)
  • Fixed Moon Lord projectiles disabling players (@k0rd, @nicatronTg)
  • Fixed several potential crashes in server (@Patrikkk)
  • Added more world data to world load menu (@Wight)
  • Moved server password to TShock config (@Enerdy)
  • Fixed world delete in server (@benjiro)
  • Fixed disappearing NPCs (@Wight)
  • API: Updated TSPlayer.Disable to use new buffs (@Enerdy)
  • Updated default max damage & projectile damage to 1,175 (based on 625 people)

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-2-api-v1-19-prerelease-for-terraria-1-3-0-4.3839/]]>
Terraria https://terraria-servers.com/blog/23/terraria-1304/ https://terraria-servers.com/blog/23/terraria-1304/ Thu, 09 Jul 2015 21:58 CEST
Terraria servers are available here : http://terraria-servers.com/version/1_3_0_4/

  • In addition to the fixes to Medusa's line of sight, she now makes sound and emits particles when petrifying players.
  • Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft.
  • Skeleton Mage Banner and Spider Banner have been renamed to accurately reflect against which enemies they will buff you in combat.
  • Enemies should no longer count towards tally counters / banners if no player has touched them before they died (i.e. random mob deaths by lava pool no *longer count).
  • When dropping a banner, enemies will now give the banner to the last player to hit them rather than the nearest player.
  • "Dye Hard" now really requires having all of the equipment slots include dye, rather than just armor/accessory slots.
  • In addition to the fix for Phantasm (see below), it has been slightly nerfed.
  • Vortex beater has been slightly buffed.
  • Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been defeated.
  • In addition to the dye plants spelunking fix (see below) Strange Plants should now be more common.
  • Teleportation should no longer black out the screen if the end point is located on the same screen area.
  • In accordance with the numerous fixes to teleportation and velocity, portal gun maximum falling speed has been tripled!
  • In addition to the Martian Probe fix (see below) Martian Probes can no longer spawn near the world center, and their spawn chance has been reduced.
  • Reduced the chance of a natural Solar Eclipse happening.
  • Added Config.json setting "UseSmartAxeAfterSmartPickaxe", which is off by default. If you enable this: Smart Pickaxe would be prioritized over Smart Axe *for items that can mine both.
  • Red's Yoyo & Valkyrie Yoyo are now both obtained from Red's and Lazure's developer sets, and their stats have been rebalanced.
  • Yorai's Spell no longer counts as vanity (this was not a bug)
  • Bloody Spine now required 30 Vicious Powder in its recipe.
  • You can no longer escape from the final boss's wrath.
  • Dedicated servers can now be launched with -forcepriority to override server settings file's process priority.
  • Dedicated server can now use -ip again to set their local IP address
  • Chat text should no longer draw if chat string length is zero.
  • Reduced Steam call count. (should solve most of the multiplayer framedrop issues)
  • Improved cancelling the process of joining games.
  • Reduced some packet sizes for multiplayer.
  • Fixed Pinky not appearing on life form analyzer.
  • Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
  • Fixed Solar Tablet not being consumed when used in multiplayer.
  • Fixed minecart generated tracks removing wires they go through.
  • Fixed certain banners turning into other banners when placed in multiplayer.
  • Fixed (almost unnoticeable) bug where if the player comes to a standstill in multiplayer you might see them walking for another bit of time.
  • Fixed bug where cultists can respawn while Moonlord's countdown happens.
  • Fixed Sticky Dynamite tooltip.
  • Fixed Red's wings letting you noclip .
  • Fixed Fireplace not counting as a light source for houses.
  • Fixed Invasion progress going negative in Frost/Pumpkin Moon if you exceed ~32k points in multiplayer.
  • Fixed Tax Collector not granting money in multiplayer.
  • Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode.
  • Fixed issue that caused maps to go black along with a handful of related issues.
  • Fixed issue where you could get new characters with the 6th accessory slot unlocked.
  • Fixed walls not framing properly in camera mode snapshots.
  • Fixed electrotion debuff being removable by right clicking.
  • Fixed some inconsistencies between minimap heads and character heads .
  • Fixed some typos regarding item tooltips.
  • Fixed hittable enemy projectiles not scaling in expert mode.
  • Fixed Solar Shields drawing even when you're dead.
  • Fixed certain items continuing their use even if you're under heavy crowd control (petrified , frozen , etc).
  • Fixed Skyware Sink requiring the Living Loom to craft.
  • Fixed bug where worms would leave floating heads around when dying in multiplayer (hopefully!)
  • Fixed 'out of bounds' very rare crash with smart cursor.
  • Fixed Shadow Orbs spawning in Crimson worlds by mistake.
  • Fixed air items being left over when monsters pick up coins in expert mode.
  • Fixed Familiar Wig requiring a hair dye in order to apply normal dyes to itself.
  • Fixed enemies despawning when hit by weak attacks with high armor penetration (bosses not dropping loot bags).
  • Fixed Martian Saucer and Flying Dutchman having invisible, invincible pieces in multiplayer.
  • Fixed loot from fishing not being highlighted in the highlight system.
  • Fixed fireblossoms not fiercly glowing when in bloom.
  • Fixed certain achievements not being obtainable in multiplayer (you should now be able to get them all).
  • Fixed beekeeper and beetle offense proccing their effects on dummies.
  • Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds.
  • Fixed Solar debuff spreading to friendly NPCs, killing them.
  • Fixed high velocity allowing players to travel through blocks.
  • Fixed target dummies sometime being invisible in multiplayer.
  • Fixed fishing achievements not being counted on Steam / resetting on startup.
  • Fixed recalling while renaming a chest would lock your controls out until a restart.
  • Fixed weird interactions between dashing and ropes.
  • Fixed bug where Phantasm dealt unintentional high damage.
  • Fixed dye plants not glowing to spelunking effects.
  • Fixed Booster tracks not switching directions in multiplayer.
  • Fixed Medusa petrifying players who are out of her vision.
  • Fixed Corites not charging at players who are unreachable.
  • Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are ineffective.
  • Fixed Martian Probe / cultists spawning while important things happen (boss fights, invasions)
  • Fixed a large multitude of variation NPCs not dropping their banners / counting tally.
  • Fixed Goblin Archer not counting tally / dropping his banner.
  • Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity.
  • Fixed Extractinator drops appearing weirdly when used in reverse Gravity.
  • Fixed Moonlord's body parts not showing display names.
  • Fixed Plantera flag not triggering for non-english users.
  • Fixed being unable to leave settings menu under rare and unfortunate circumstances.
  • Fixed parallax not loading correctly.
  • Fixed 'falling blocks over door' dupe bug.
  • Fixed cultists sinking into the floor in multiplayer rarely.
  • Fixed falling blocks not taking actuated tiles into account.
  • (Potentially) Fixed boss bags disappearing after death.
  • Fixed portal gun right click working in camera mode.
  • Fixed thick cursor point being the inner edge's and not the outer's.
  • Fixed Stardust Dragon size going bonkers.
  • Fixed mobs targeting hardcore player ghosts.
  • Fixed Martian Probe detecting players above it.
  • Fixed miscellaneous chat tag errors.

Source : http://terraria.gamepedia.com/]]>
TShock 4.3.1 Prerelease for Terraria https://terraria-servers.com/blog/22/tshock-431-prerelease-for-terraria-1303/ https://terraria-servers.com/blog/22/tshock-431-prerelease-for-terraria-1303/ Tue, 07 Jul 2015 12:56 CEST
Notable changes include:
  • Fixed a bug where /user group failing would output no error. (@nicatronTg)
  • Fixed a bug where /user group would fail. @(Enerdy)
  • Added the ability to disable backup autosave messages. (@nicatronTg)
  • Fixed /buff malfunctioning when entering an invalid buff name. (@Enerdy)
  • Fixed projectiles 435-438 (martian invasion) freezing everyone under certain conditions. (@Enerdy)
  • DisableTombstones now works properly with the new golden gravestones. (@Enerdy)
  • REST module now properly catches exceptions during Start(). (@Patrikkk)
  • Added /expert command to toggle expert mode. (@WhiteXZ)
  • Fixed pirate invasions. (@patrik)
  • Fixed worldinfo packet. (@WhiteXZ)
  • Fixed server passwords. (@Enerdy)

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-1-prerelease-for-terraria-1-3-0-3.3796/]]>
Terraria https://terraria-servers.com/blog/21/terraria-1303/ https://terraria-servers.com/blog/21/terraria-1303/ Fri, 03 Jul 2015 00:02 CEST
Terraria servers are available here : http://terraria-servers.com/version/1_3_0_3/

  • When using leftshift on inventory while in shop, you now have an indicator that you're selling items.
  • You can now quickly move items between your chest and the inventory by using leftshift.
  • Stardust Guardian is now dyable with your vanity pet dye (have some creative fun!).
  • Areas you have not seen will now be black in camera mode.
  • Added 'Highlight New Items' General Settings Option, on by default: Highlights any new item you pick up in your inventory.
  • Duct-taped multiplayer for good luck and stability*.
  • You should now have an easier time reporting errors if they happen on a server.
  • The final bosses leech debuff has been overhauled... (spoilers).
  • You can no longer put torches on tiles you are not supposed to (metal bars, etc).
  • Old and corrupt worlds will now display on the world list marked with a red name.
  • Increased Martian's drone health to 500.
New config options
  • Added Config.json setting "UseSmartWallReplacement", on by default, if you set it off: automatic wall replacement while building will be disabled
  • Added Config.json setting "UseSmartCursorForCommonBlocks", off by default, if you set this on: 1.2.4's smart block placement will be re-enabled
  • Added Config.json setting "DisableLeftShiftTrashCan", off by default, if you set this on: Quicktrash will be ENTIRELY disabled
  • Added Config.json setting "HidePasswords", off by default, if you set this on: all passwords in the client will appear as Asterisks (*)
  • Added Config.json setting "ThickMouseEdges", off by default, if you set this on: your mouse will have thick borders colored by "ThickMouseEdgesPackedCOlor"'s color
Bug Fixes
  • Fixed 'event' achievements not being granted in multiplayer ("You can do it!", "It's Hard!", "No Hobo" and so on)
  • Fixed Truffle worm not spawning
  • Fixed 'Funkytown' achievement will no longer be granted after respawning from death in the glowing mushroom biome.
  • Fixed Gypsy Robe bottoms being genderbent.
  • Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
  • Fixed some server crashes (portals, lunar shields)
  • Fixed numerous attack forms not being synced server-side (unicorn mount, slime mount, solar dash, EoC dash, etc)
  • Fixed achievements menu slider bar hanging on top of screen if all filters are disabled
  • Fixed Armed Eskimo Zombies not dropping their proper gore
  • Fixed bug where traps could critically hit
  • Fixed issue where banners could be placed on closed trap doors
  • Fixed Quickstack stacking items of max stack 1 and quick stacking coins from your inventory
  • Fixed Quickstack eating coins
  • Fixed crash in LookForColorTiles
  • Fixed excessive net synchronization on some cases
  • Fixed Team Dye not stacking correctly
  • Fixed crash when saving old worlds
  • Fixed issue where banning was ineffective (including ports...)
  • Fixed Loki's dye missing the common developer's tooltip
  • Fixed Staff of Regrowth Moss growing feature not working in multiplayer
  • Fixed channelled weapons being halted from use when you hover over information icons
  • Fixed Phantasm arrows exploit allowing you to get more arrows than you use
  • Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
  • Fixed dupe bug with Item Frames
  • Fixed bug where you couldn't remove an item from the Item Frame if you had a favorite item selected
  • Fixed bug where Config.json's "FrameSkip" was written in reverse compared to ingame
  • Fixed Nymph not having rarity on Lifeform Analyzer
  • Fixed Srollers dealing unintentionally high damage
  • Fixed Developer armor wings gold costs
  • Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost tile
  • Fixed Bee gun being unable to critically hit
  • Fixed Torch dupe bug
  • Fixed numerous desync issues in multiplayer
  • Fixed an issue where world and player names containing various characters would causes crashes and strange behavior when using cloud saving and favoriting.
  • Fixed an issue where corrupt configuration files would cause crashes.
  • Fixed an issue where you could invite players to your previous game while in single player.
  • Fixed an issue where joining a game from outside of the game would cause an uncancellable joining screen to display.
  • Fixed an issue where the password box would sometimes not show up.
  • Setting your resolution while in fullscreen mode will now apply correctly.
  • Fixed numerous potential multiplayer exploits
  • Fixed issue where players could hack themselves "difficulty 3".

Source : https://www.reddit.com/r/Terraria/comments/3bwr8o/1303_hotfix_patch/]]>
Terraria 1.3 https://terraria-servers.com/blog/20/terraria-13/ https://terraria-servers.com/blog/20/terraria-13/ Tue, 30 Jun 2015 21:23 CEST
Click here to find servers running version : http://terraria-servers.com/version/1_3_0_2/

Features and Mechanics

  • Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
  • Chest open/close is now animated.
  • You can now join multiplayer games through Steam.
  • Steam Cloud saving is now available.
  • Achievements are now available through Steam and in game.
  • Character Select Menu has been revamped to show additional character information.
  • You can now toggle Screen Capture mode by pressing F1. This allows for taking much larger screenshots in game.
  • Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible.
  • Added the option to disable Blood and Gore.
  • You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
  • There are several new appearance options available during character creation.
  • Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
  • Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
  • The server will announce which player got the 50th kill.
  • When chatting with other players using the Chat Bar, you can now link items by pressing Alt+Left Click on the item you wish to share.
  • The angler always rewards money.
  • You can now remove spawn points by right clicking your bed.
  • You now get fishing rewards for every 5 turn ins, versus the previous requirement of 10.
  • The game will now tell you how much money you dropped upon death.
  • The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items.
  • Strange Plants can now be located and given to the Dye Trader for new dye rewards.
  • Information Accessories now work from the player’s inventory (versus needing to be equipped), and stats can be shared with players around you.
  • Dressers can now be used as chests. Clicking the bottom of the dresser will still open the color changing menu.
  • You can now purchase items using all money in your character storage - including money in your inventory, Piggy Bank, and Safe.
  • You can now hammer traps to change their direction of fire.
  • Deleting a world or character will now move it to the recycle bin versus permanent deletion. (Windows Only)
  • Added Minecart, Mount, Pet and Grappling Hook slots.
  • Bosses now have minimap icons.
  • Bubbles and lava immunity bars now appear above your head.
  • Added ability to favorite items by pressing Alt+Left Click. Favorited items cannot be quick-trashed, quick-stacked, or deposited.
  • Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
  • Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
  • The Dye System has been overhauled to improve the general appearance of all Dyes.
  • Crafting Grid button now has new graphics for toggling.
  • Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
  • Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.
  • You can now right click clickable tiles when the mouse is hovering on them in Smart Cursor.

Expert Mode

  • Expert Mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
  • You stay dead longer before being able to respawn during boss fights.
  • Boss health scales in multiplayer depending on the number of players.
  • Weaker enemies gain increased stats as the players progress, starting in hardmode.
  • You drop 75% of your gold upon death.
  • Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
  • Monsters have a small chance to spawn in towns.
  • Some normal enemies have been given new AI.
  • Bosses have been given new AI.
  • Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
  • Pots now drop more stuff when broken.
  • Ice Monsters gain an additional chance to freeze upon hitting the player.
  • Quests rewards give more money.
  • Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
  • Life Regen isn’t as effective unless the player has the Well Fed buff.
  • Vampire and Spectre healing is slightly less effective than in normal mode.
  • The Defense statistic is more effective than in normal mode.


  • Invasion Events now have a progress bar, showing how far along the player is towards completion.
  • The new randomly-triggered Slime Rain event is now included.
  • The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
  • The Pirate Invasion has a new mini boss.
  • The Blood Moon has a new graphical effect as well as several new enemies.
  • The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
  • The new Martian Madness event can be triggered after the player defeats The Golem.
  • Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.


  • You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand.
  • There is a new Alchemy Table that has a chance to reduce potion crafting cost.
  • Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
  • You can now craft Bone Platforms.
  • Greater Healing Potions now cost less to craft.
  • Holy Water is now slightly easier to craft.
  • You can now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
  • You can now craft Gender Change potions.
  • You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
  • You can now craft Honeyfall Blocks and Walls.
  • You can now craft Chlorophyte Bricks and Walls.
  • You can now craft Crimtane Bricks and Walls.
  • You can now craft Shroomite Plating and Walls.
  • Beenades can now be crafted.
  • Water Candles can now be crafted.
  • You can now craft Crisp Honey Blocks.
  • You can now craft Sunplate Blocks and Disc Walls.
  • You can now craft Keys of Light and Keys of Night.
  • Pink Gel - and several items that are crafted from Pink Gel - have been added.
  • You can now craft Magic Water Droppers.
  • You can now craft Meteor Bricks and furniture.
  • You can now craft Granite and Marble furniture.
  • Martian Furniture can now be crafted.
  • You can now craft Enchanted Nightcrawlers.
  • Lowered the cost for Meteor Gear.
  • Space Gun now only requires Meteorite Bars.
  • Crimtane and Demonite bars now cost 3 ore.
  • You can now craft Target Dummies to test your damage per second.
  • Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
  • Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
  • Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
  • Broken Hero Sword is no longer needed to craft the Terra Blade.
  • You can now craft Spectre Bars.
  • Fireplaces and Chimneys are now craftable.
  • Phasesabers are now crafted at a Mythril Anvil.


  • Some monsters have now a dedicated sound for their deaths (vultures for example)
  • Platforms now stack to 999
  • A new friendly NPC - The Tax Collector - will join you if rescued.
  • You can now revert Platforms back to their original materials via crafting.
  • Corrupt and Crimson Trees now drop Acorns.
  • Coins are now animated.
  • You can now automatically break stone piles when trying to place things over them.
  • There are now visible cracks shown on solid blocks and trees when they have been hit.
  • You can now mouse over signs to read them versus having to click on them.
  • Revamped liquid networking code to be much less laggy in multiplayer.
  • Pots now drop more money based on the type of pot.
  • Pots will now drop an additional 10% more money for every boss and invasion you defeat.
  • Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
  • You no longer take fall damage while on Bunny Mount.
  • Copper, Iron, Silver, and Gold have all been given new ore textures.
  • The Axe now has a 1 in 50 chance to drop from Plantera, up from 1 in 200.
  • Voodoo Demons now spawn more often
  • Golden Critters now have a chance to spawn.
  • Event enemies now run away when the event is over.
  • NPCs now only load their textures when they get in screen range.
  • Setting the window's resolution to a greater value than the maximum will now attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to 1920x1200, but instead 1920x1080)
  • Rain has been optimized.
  • Bees can fall through platforms.
  • Smart Wall is now properly blocked by doors even if they're open.
  • Undead Miners now have a chance to drop Mining Helmets.
  • Tim is more likely to spawn if you need his hat.
  • Critters now have a sell price.
  • Well Fed buff times have been increased
  • Wyverns spawn more frequently if there is a Water Candle buff in effect.
  • Fixed health bar issues for Wyvern and Destroyer.
  • Players now spawn with half their life if the player’s max health is greater than 5 hearts.
  • The Painter NPC now shows up after 8 npcs are in town, instead of 4.
  • The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
  • The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
  • Changed the spawn order for Town NPCs so that the more important ones spawn first.
  • Chlorophyte can grow in bigger chunks now.
  • Life fruit can spawn closer together now.
  • King slime can now move through platforms
  • Improved summoned minions attack AI.
  • Unicorns are more likely to spawn if a Water Cande buff is in effect.
  • Some Underworld drops are now a little more common.
  • Angry Nimbus more likely to spawn.
  • You can now find Crimson, Corruption, and Hallowed Large Mimics.
  • Spiders can now move through platforms.
  • You can no longer grapple while frozen.
  • Sky quest fish can no longer be found on the surface.
  • Reduced the number of water tiles needed to fish successfully in the sky.
  • Hornets and Walkers will no longer shoot at you while Stealthed.
  • Underground houses have been redesigned.
  • Coin Portals have a chance to spawn after breaking pots.
  • Blink Root growth has been slowed down.
  • Daybloom growth has been sped up.
  • It now takes longer for weeds to grow in clay pots.
  • Meteorites spawn in larger chunks.
  • Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
  • Weapon Imbues now last 20 minutes and persist through death.
  • Increased some of the spawn rates for the rare hardmode dungeon monsters.
  • Dungeon Necromancers are less likely to teleport when hit.
  • Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
  • Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
  • Equipment slots now display a picture of the slots purpose.
  • Duke Fishron now enrages when you leave the ocean.
  • Pygmies now have a chance to inflict poison and venom.
  • Pygmies now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
  • King Slime can now teleport when not in range of the player for over 5 seconds.


  • There are over 800 new items to discover.
  • There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
  • All 2x2 items can now be placed on tables.
  • Item stack sizes are now universal.
  • Wooden Minecarts are now the default minecart.
  • Added several Yoyos, string accessories, and counterweights.
  • Several items have had graphical updates.
  • Lots of new banners have been added.
  • Signs and Tombstones can now be placed on tables.
  • Staff of Regrowth has been greatly improved.
  • The range of Wrenches and Wire Cutters has been boosted.
  • Slightly buffed the damage of the Musket.
  • The Titanium Armor invincibility armor set effect now only happens once every 30s.
  • Adamantite Armor now provides 4 more defense.
  • Honeyed Goggles drop chance has been increased significantly.
  • Whoopie Cushion drop chance has been increased.
  • Bug net is now only 50 silver.
  • Significantly boosted the speed bonus of the Magic Quiver.
  • Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
  • Chests are now more likely to contain Recall Potions.
  • You can now craft Sticky and Bouncy Dynamite.
  • You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
  • Molotov Cocktails now do significantly less damage.
  • Bottled water now stacks to 999.
  • Improved Spider Minion AI. They now latch on to enemies and follow the player better.
  • Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
  • The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
  • Spectral fish are a bit easier to catch.
  • Bait now lasts a bit longer.
  • The Snowball Launcher and Snowball Cannon now have more damage and knockback.
  • Ice Blade does slightly more damage.
  • Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
  • Shiverthorn grows a little faster.
  • Deathweed now also blooms on full moons.
  • Fireblossom now blooms during the evening.
  • Ice Rod is less expensive, and the blocks have a longer duration.
  • Mana potions are less expensive and stack higher.
  • Shadow Chests now contain a new item.
  • Several new fishing rewards have been added.
  • You can now catch Specular Fish in the Ice Biome.
  • You can now fish for biome-exclusive crates in their respective biomes.
  • Wooden Chests contain several new items.
  • You can now craft Web and Silk Rope.
  • Snow Balls now do more damage.
  • Boomerangs have a smaller collision box for tiles.
  • Dynamite’s value has been lowered.
  • Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
  • Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
  • Beach Ball is now sold by the Party Girl.
  • Ice Boomerang and Ice Blade have been buffed.
  • Baby Jellyfish now have a sell price.
  • Rotten Eggs are now less common in Goodie Bags.
  • Pinky has an increased chance to drop the Slime Staff.
  • Lesser Restoration Potions are now just Restoration Potions.
  • The Solidifier now drops from King Slime.
  • Gold Ring now drops from the Pirate Invasion.
  • Uzi droprate has been increased.
  • Sniper Rifle now does more damage and has an increased fire rate.
  • Venus Magnum now fires faster.
  • Invisibility Potions now give full invisibility and reduce aggro when not attacking.
  • Adamantite and Titanium Forges are now animated.
  • Dye Vat is now animated.
  • You can now place fishing crates.
  • Jungle Grubs now fall out of Jungle Plants and can be used as bait.
  • Star in a Bottle now gives the Mana Regen buff.
  • Extractinators can now be found in Fishing Crates.
  • You can now place torches on platforms.
  • Increased Antlion Mandible drop rate significantly.
  • Increased Mining Potion duration.
  • Sickle is now sold year long.
  • Planter Boxes are now sold by the Dryad.
  • Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
  • Fire Gauntlet has been buffed.
  • Buffed Ice Sickle and its drop rate.
  • Increased the drop rates for most Hardmode Dungeon items.
  • There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
  • Dungeon Spirit spawns have been slightly increased.
  • Hydra and Spider Turret can now be placed on platforms.
  • Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
  • Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
  • Campfires can now be turned on/off.
  • Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
  • Steampunk Wings are now obtainable.
  • Staff of Earth has been buffed.
  • Golem Fist has been buffed.
  • Xmas Tree Sword has been buffed.
  • Flamelash has been buffed.
  • Spectre Staff has been buffed.
  • Flower Pow has been buffed.
  • Frost Staff has been buffed.
  • Trident has been buffed.
  • KO Cannon has been buffed.
  • Flower of Frost has been buffed.
  • Flower of Fire has been buffed.
  • Keybrand has been buffed.
  • Magnet Sphere has been buffed.
  • Possessed Hatched has been buffed.
  • Razorblade Typhoon now uses more mana.
  • Flamelash and Flower of Fire now use less mana.
  • Ice Rod blocks are now slippery.
  • Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
  • Chlorophyte Swords have been buffed.
  • Bait can be put in ammo slot.


  • Pirate Invasion now has a new track.
  • The Underworld now has a new track.
  • Goblin Invasion now has a new track.
  • Added Martian Madness track.
  • Added Lunar Event track.
  • Added Final Boss track.


  • Added several new mini biomes to world gen.
  • New Biome - The Underground Desert.
  • Liquid Visuals have been revamped.
  • Sky Lakes now spawn.
  • Added a light effect to the Glass Kiln.
  • Slimes can now have items visible inside them that will drop when they die.
  • Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
  • Accessory dyes now apply to particle effects spawned from them.
  • Changed player animations to be less bouncy.
  • Trees now drop Acorns alongside actual tree items (rather than either/or).
  • Palm tree tops now drop Acorns.
  • The Crimson now has aligned flora: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
  • Game default cave parallax is now 60 , rather than 0.
  • NPCs will not climb stairs into another room anymore.
  • Goblins now have gore unique to each goblin.
  • Improved NPC graphics.
  • Pigrons now appear in greater varieties.
  • Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
  • Heads on the map stay the same size (regardless of map size).
  • Updated Fountain Graphics.
  • You can now find Marble and Granite biomes underground.
  • Dirt Rod can now move through tiles when held and is cheaper.
  • Pine Tree variations have been added to the Ice Biome.
  • Honey Patches will now spawn during world gen in the Jungle.
  • Ice Patches will now spawn during world gen in the Ice Biome.
  • Abandoned Mine Tracks have been added to world gen.
  • Added several new walls to world gen.
  • There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers.

Bug Fixes

  • A large amount of bugs have been fixed from prior releases - and even more related to 1.3 itself. This is a partial list.
  • Fixed bug where chandeliers would spawn lit up in underground cabins.
  • Fixed bug where KO Cannon could drop from statue-spawned monsters.
  • Fixed a bug that would place alchemy plants over alchemy plants in pots.
  • Fixed a graphical issue with Alchemy plants. They had half pixels.
  • Angler Vest now draws the player's hand properly.
  • Pharaoh's Robe now draws the player's hand properly.
  • Fixed bug where shooting chain projectiles and aiming directly at the shooter's center would crash the game.
  • Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
  • Fixed bug where shooter NPCs walked slower to the left than to the right.
  • Fixed bug where long hair would draw even if the player is invisible.
  • Fixed bug where Worms would not drop gore segments on death.
  • Fixed a bug where you could spawn a heart/enemy from a statue using wires faster than intended..
  • Fixed a bug where the game could crash if the Rod of Discord was used on the far right of the world.
  • Fixed bug where worms would walk up slopes funny.
  • Dynamic lighting now stays when the game is paused.
  • Fixed a bug where Piranha Statues weren't spawning properly when a world was created.
  • Fixed a bug where the Beds weren't fully drawing.
  • Fixed a few cage types that were drawing improperly.
  • Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in multiplayer.
  • Fixed bug where dart & spear traps would gain damage bonuses and crit chance from ranged stats in singleplayer.
  • Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in update 1.2
  • Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item icon.
  • Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
  • Fixed a bug where Blue Slab Walls from the dungeon weren't considered player housing when the player would place them.
  • Fixed a bug where whether the Stylist was saved or not wasn't saving in the World save.
  • Fixed a bug where switches would attach to a tree when it wasn't a valid placement spot.
  • Fixed a bug where the server could crash when creating a new world during tree placement.
  • Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected Beds, Sofas, Dressers and Pianos.
  • Fixed a bug where Levers placed on walls would float if the wall was destroyed.
  • Fixed a bug where a specific configuration of a slope and tile could cause players to hover in the air.
  • Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
  • Fixed bug where players would run up stairs when running against them.
  • Fixed a bug where the sloped version of damaging blocks would not hurt players.
  • Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
  • Fixed a bug where traps could sometimes cause the game to crash when triggered.
  • Fixed bug / exploit where generated chlorophyte ores would not update on clients in multiplayer sometimes.
  • Fixed bug where projectiles did not reset frame on set defaults.
  • Fixed bug where body frames were 1 frame behind leg frames when walking around.
  • Fixed bug where 'defeated golem' flag was passed into newly created worlds. Hotfix

  • Multicore lighting will now be disabled for everyone, although you may reenable it in the settings.
  • Fixed issue with bubbles and reversed gravity.
  • Fixed several crashes.
  • "Star Power" and "Get A Life" achievements will no longer be granted upon entering a world.
  • Fixed an issue with black squares appearing on backgrounds when using retro lighting.
  • Capture mode will now disable itself if your computer cannot handle it.
  • Fixed a stacking issue with wires.
  • Made the "Rock Bottom" achievement slightly easier to get.
  • Various Balance tweaks
  • You will now be able to enter the password every time when entering or creating a server.
  • Many issues with the dedicated server and its configurations have been resolved.
  • Fixed an issue where users would be unable to invite eachother when in "Invite Only" mode.
  • IMPORTANT: Due to some changes in this hotfix, multiplayer will not be compatible between and previous versions.

Source : http://terraria.gamepedia.com/1.3

TShock 4.3.0 Prerelease for Terraria https://terraria-servers.com/blog/19/tshock-430-prerelease-for-terraria/ https://terraria-servers.com/blog/19/tshock-430-prerelease-for-terraria/ Thu, 25 Jun 2015 16:34 CEST
To download it : https://github.com/NyxStudios/TShock/releases/tag/4.3.0GM1

Notable changes include:
  • API: Modifed NetItem so that it's actually useful. (@MarioE)
  • Updated prebuilts (SQLite, JSON, MySQL) to latest versions. (@nicatronTg)
  • Added a minimum password length to prevent blank passwords. (@nicatronTg)
  • Modified item ban checks to provide which item is disabling a player in the logs. (@Enerdy)
  • API: Modified TSPlayer to store a user, and deprecated calls to TSPlayer.User.ID. (@Wight)
  • Modified chat color specs in config file to be int arrays rather than floats. (@nicatronTg)
  • Modified verbiage for /auth and /auth-verify to make it clearer how they operate. (@nicatronTg)
  • API: Added fuzzy name searching for users. (@Wight)
  • API: Fixed OnPlayerLogout not being fired when a player disconnects. (@nicatronTg)
  • API: Deprecated ValidString and SanitizeString methods in Utils. (@nicatronTg)
  • Added BCrypt password hashing and related systems for it. BCrypt replaces the old system using non-password hashing algorithms for storing passwords. It breaks implementations of the login code that were manually recreated, but is otherwise seamless in transition. (@nicatronTg)
  • API: Added User.VerifyPassword(string password) which verifies if the user's password matches their stored hash. It automatically upgrades a users' password to BCrypt if called and the password stored is not a BCrypt hash. (@nicatronTg)
  • API: Deprecated Utils.HashPassword and related password hashing functions as those are no longer needed for plugin access. (@nicatronTg)
  • Fixed UseServerName config option so that it correctly sends the config server name any time that Main.WorldName is used. (Olink)
  • Fixed a bug where people could ban themselves. (@nicatronTg)

Source : https://tshock.co/xf/index.php?threads/tshock-4-3-0-gm-prerelease.3759/]]>
Ping Feature https://terraria-servers.com/blog/18/ping-feature/ https://terraria-servers.com/blog/18/ping-feature/ Tue, 23 Jun 2015 22:44 CEST
We are the only web server list for offer such feature and be sure that in the future we will do our best to continue to add original features.

Ping Feature

There are lot of criteria to select a good Terraria server. Among all of them, the latency is very important: no one wants to play on a server that is lagging like hell.

That's why Terraria-Servers.com will help you finding a server with the best ping in a location close to you.

Currently our "Ping" feature has 12 locations:

  • Australia
  • Brazil
  • China
  • Chicago, US
  • Dallas, US
  • Los Angeles, US
  • North America
  • Germany
  • Eastern Europe
  • Western Europe
  • Sweden
  • Russia


Discover our Ping Feature