Terraria-Servers.com Blog Feed en https://terraria-servers.com/ Tue, 31 Mar 2020 20:27 CEST Terraria-Servers.com is a Terraria servers list. Its goal is to provide an efficient way for players to find a server that suits their needs and also for servers owners to get more players on their servers. 60 Terraria Reaches 30 Million Copies Sold - 50% off Sale in Celebration! https://terraria-servers.com/blog/64/terraria-reaches-30-million-copies-sold-50-off-sale-in-celebration/ https://terraria-servers.com/blog/64/terraria-reaches-30-million-copies-sold-50-off-sale-in-celebration/ Tue, 31 Mar 2020 20:27 CEST
We wanted to take a moment out of our final push to complete the eagerly-anticipated Journey's End update and celebrate a little something with our loyal and awesome community.

Terraria has officially reached the epic milestone of having sold 30 Million copies across all platforms!

Some fun details:
  • 14 Million sold on PC
  • 7.6 Million sold on Consoles
  • 8.7 Million sold on Mobile devices

What is even more crazy is that the momentum behind our game remains as strong as it has ever been - even in advance of Journey's End arriving soon, which is sure to blow the lid off once again!

To say that this floors all of us in regards to the sheer level of support and love you have shown us over the years is a massive understatement. We can only hope to return the favor by continuing to provide amazing gaming experiences for years to come (whether it be on Terraria or future games that we create).

In order to celebrate the occasion, we are having a 50% off sale for Terraria this week - that's right, from now until April 3rd @ 10am Pacific, Terraria and the Terraria Official Soundtrack are half-off!

So if you haven't tried Terraria yet - or you have a buddy that hasn't - what better time than to dive in head-first to see what all of the fuss is about?

From the bottom of our hearts - THANK YOU TERRARIANS! You are what makes this so much fun and what drives us to do great things each and every day.
Terraria Reaches 30 Million Copies Sold - 50% off Sale in Celebration! https://terraria-servers.com/blog/63/terraria-reaches-30-million-copies-sold-50-off-sale-in-celebration/ https://terraria-servers.com/blog/63/terraria-reaches-30-million-copies-sold-50-off-sale-in-celebration/ Tue, 31 Mar 2020 20:27 CEST here.]]> Terraria: Journey's End Vanity Contest https://terraria-servers.com/blog/62/terraria-journey-s-end-vanity-contest/ https://terraria-servers.com/blog/62/terraria-journey-s-end-vanity-contest/ Fri, 13 Mar 2020 17:58 CET

The development team at Re-Logic were having a chat the other day about just how creative the Terraria community is - from art to music to in-game creations, you all are simply amazing. That got us to thinking... what better way to reward that creativity in the final Journey's End update than to give all of you creative geniuses a once-in-a-lifetime chance to get your very own vanity armor design into the game itself?

That's right - we are giving everyone a chance to submit their own original ideas for Terraria Vanity Armor/Outfits (Head/Torso/Legs), and the winners will see their ideas make it into the game for the Journey's End update! This is sort of like finding that golden ticket and getting to visit the chocolate factory, except there is no tour and no lifetime supply of chocolate... only fame and glory and bragging rights forever listed in one of the best video games ever crafted.

As you might imagine, there are some rules and guidelines and such that are important for you to follow - however, inside of these guidelines, have at it! Anything your minds can dream up, we want to hear about it!


  • All Vanity entries must be the original work of the person submitting the idea - no stealing! (yes, we will look -_-)
  • Sprites from Terraria mods *ARE* allowed but only if you are the original creator of that artwork (this means the actual artist, not just anyone that happened to work on a given mod)
  • Direct lifts/overt references to other games/movies/tv shows/etc. are quite likely to be rejected (if we have to ask permission to use it, don't submit it ;) )
  • Please keep it PG-13 - nothing profane/offensive/etc. please
  • If you are looking for more guidance and next-level design tips, check out this link > Terraria Vanity Contest Best Practices & Design Tips[forums.terraria.org]

  • Entries should consist of a design that includes Head/Torso/Leg (aligned to those vanity armor slots in the game). We will not be including wings/dyes/weapons/etc. Sorry.
  • All entries must include artwork of some kind. This could mean anything from super-fancy hand drawn art to MS Paint-level scribbles. However, the art - and any accompanying descriptions - need to be able to clearly communicate the idea. If we have to struggle to understand the concept, it will hurt your chances of winning... and trying to guess art from just text is going to give all of us headaches.
  • If you have a name for your creation, please provide it.
  • Entries should be submitted by posting in the thread linked here > Official Vanity Contest Entry Thread[forums.terraria.org]. ONLY entries will be permitted in this thread. If you want to discuss the contest or specific entries, feel free to do so on another thread, Discord, etc.
  • All entries must be submitted by 11:59pm Eastern Time on April 13th, 2020 - NO EXCEPTIONS! :)

  • The Re-Logic team will select a list of finalists from all of the entries that are submitted by 11:59pm Eastern on April 13, 2020. If this thread is locked, you are too late!
  • We will reveal the finalists on the Weekly Stream later that week (April 17th) , and then we will post them here after the stream.
  • These finalists will be submitted for a community vote across all of our community platforms (TCF, Social Media, Discord, etc) - voting will commence after the reveal steam and conclude in one week, on April 24th. Voting instructions will be provided at that time.


  • Re-Logic will directly contact the winners so that we can begin the process of adding your design into the game.
  • Please note that some creative license in regards to the interpretation on behalf of our artists is expected - so be flexible. (don't worry, we will make it amazing)
  • Re-Logic will have the final say on approval for the winning designs (actual art and text going in-game)
  • The winner's name will be included in some way in the tooltip and/or naming for the item, so that you can always pull it up in game to brag to your buddies. :cool:
  • Once we arrive on a final design, just wait for the day when Journey's End arrives and you can run around in your very own vanity creation!

  • By participating in the contest, you agree to relinquish all rights to your vanity design to Re-Logic for inclusion into the game. Winners will be required to sign a document to that effect.
  • If you are under the legal age to sign legal documents in your country (eg. Under 18 in most countries), you will need your parent or guardian to sign as well - so be sure to get that permission in advance! :)
Terraria: Journey's End Vanity Contest https://terraria-servers.com/blog/61/terraria-journey-s-end-vanity-contest/ https://terraria-servers.com/blog/61/terraria-journey-s-end-vanity-contest/ Fri, 13 Mar 2020 17:58 CET here.]]> Official Terraria Weekly Livestream Events Start Tomorrow! https://terraria-servers.com/blog/60/official-terraria-weekly-livestream-events-start-tomorrow/ https://terraria-servers.com/blog/60/official-terraria-weekly-livestream-events-start-tomorrow/ Thu, 09 Jan 2020 22:47 CET here.]]> Official Terraria Weekly Livestream Events Start Tomorrow! https://terraria-servers.com/blog/59/official-terraria-weekly-livestream-events-start-tomorrow/ https://terraria-servers.com/blog/59/official-terraria-weekly-livestream-events-start-tomorrow/ Thu, 09 Jan 2020 22:18 CET
You never know what could happen, so you don't want to miss these! We are planning to conduct Terraria swag giveaways - and we might even have some Terraria-themed contests for epic prizes. 🥳

The first livestream in the series will be tomorrow @ 1PM PST, and will include special guests: Badger, Chippy Gaming, Pedguin, Demize and more!

The Stream will be live @ https://www.twitch.tv/TerrariaOfficial - Show up early for Twitch chat fun & Hype!]]>
Official Terraria Weekly Livestream Events Start Tomorrow! https://terraria-servers.com/blog/58/official-terraria-weekly-livestream-events-start-tomorrow/ https://terraria-servers.com/blog/58/official-terraria-weekly-livestream-events-start-tomorrow/ Thu, 09 Jan 2020 22:18 CET here.]]> The Halloween Seasonal Event is Here to Haunt Terraria! https://terraria-servers.com/blog/57/the-halloween-seasonal-event-is-here-to-haunt-terraria/ https://terraria-servers.com/blog/57/the-halloween-seasonal-event-is-here-to-haunt-terraria/ Mon, 21 Oct 2019 23:50 CEST Happy Halloween, Terrarians!
Have you been noticing anything spooky happening in your worlds? The air feels a bit colder, costumed characters are wandering about, and even the occasional drop of candy or cake? Don’t worry, because Halloween is a special time where everyone gets into the spirit of the season in the world of Terraria!

Here is a taste of what you can expect to find during this special seasonal event, which runs each year in-game from October 20th – November 1st!
  • Goodie Bags can drop from any defeated enemies – be sure to collect and open these for a chance and special Halloween-themed loot. From special Halloween costumes to unique paintings and even some unique gear, you never know what you might find inside!
  • Special Halloween-Only rare drops are out there for the taking
  • NPCs have special seasonal items up for sale – be sure to check in for a chance to pick up unique outfits and more!
  • Harvesting Pumpkins can yield a special surprise for those whose pumpkin patches are truly sincere.
  • Even the critters and enemies are getting into the act – keep an eye out for your favorite monsters all dressed up for the season. (just remember not to open the door for trick or treating Zombies!)

For full details, check out the Terraria Halloween Event page on the Official Terraria Wiki > https://terraria.gamepedia.com/Halloween

Happy Halloween!!!
Re-Logic Announces Terraria: Journey's End https://terraria-servers.com/blog/56/re-logic-announces-terraria-journey-s-end/ https://terraria-servers.com/blog/56/re-logic-announces-terraria-journey-s-end/ Wed, 12 Jun 2019 16:43 CEST
As you hopefully noticed, we had some pretty big news to share at E3 this week! During the PC Gaming Show, we revealed live to the world that the in-development 1.3.6 update is no more... the next update to Terraria will in fact be the fourth major update we have developed for the game, which we are calling Terraria: Journey's End!

For those that were unable to watch the reveal live, we have shared the teaser trailer below - along with some key details and a bit of what we expect will be your FAQ. As we always do, we have left out a ton of juicy details and other content and features that will be included with Terraria: Journey's End. Some of those have or might be spoiled between now and launch, but others will remain a secret until you have the update in your hands later this year. So, without further ado... we present to you Terraria: Journey's End!




  • Terraria: Journey’s End includes a full re-visit to all elements of Terraria. Over time, some things may have felt left behind or made obsolete by newer content. No more! Old things made new and new elements added to flesh out the overall experience – think you know all there is to know about Terraria? Think again!
  • Terraria: Journey’s End will include over 800 new items for players to find or craft!
  • Terraria: Journey’s End adds new foes to defeat and challenges to overcome as you seek fortune and glory.
  • Terraria: Journey’s End will see a full revamp of world generation – including overall improvements and a handful of new mini-biomes to explore.
  • Quality of Life improvements abound in Terraria: Journey’s End! From Block Swap to the Void Vault, these will ensure that the player spends more time doing what they enjoy most – and having more fun at the same time.
  • Terraria: Journey’s End will see the addition of an in-game Bestiary. As players defeat higher numbers of any given foe, they will learn more about them – from key statistics to even what each foe can drop as loot!
  • Terraria: Journey’s End will bring the hallowed game of Golf to Terraria. Golf? That’s right, Golf. Trust us, it is insanely fun – so get your golf skills up to par now!
  • Terraria: Journey’s End will add an all new difficulty mode. Beyond the existing Expert Mode, this is intended to be a true challenge for the most experienced and skilled Terrarians – a true gauntlet for the best of the best. Will your gaming skills and creativity be up to the task?
  • Terraria: Journey's End adds in all new and enhanced weather effects.

In case you missed any spoilers along the way (outside of the trailer above), we have created a spoiler compendium for your viewing pleasure. You can find that by clicking the link below:


….and that’s just what we have in so far – the team is going to remain hard at work over the next several months to not only perfect what we have in and planned now, but to also add in a handful of other surprises and features that we will share with everyone in the coming months. Stay tuned and watch our official Forums/Discord/Twitter/Instagram/Facebook for regular spoilers and reveals in the run-up to the launch of Terraria: Journey’s End!

We have included a quick Q&A below, but feel free to join the conversation about Terraria and Journey's End here on Steam, over on the Terraria Community Forums, or on the Official Terraria Discord Server (links below).

Terraria Community Forums E3 Announcement[forums.terraria.org]

Official Terraria Discord Server[Discord.gg]

Q: So, is Journey's End the same as Terraria 1.4?
A: Yes! This is the fourth major update to the game, continuing in the tradition of 1.1-1.2-1.3

Q: Will Journey's End cost extra?
A: For owners of Terraria on PC (Steam/GOG/Etc), Journey's End will be a free update - this continues our long-standing tradition of providing substantial free content to our fans.

Q: Will Journey's End come to Consoles? Mobile? Switch?

A: Eventually, yes - but likely not at the exact same time.

Q: When will Journey's End release?
A: We expect to have this update out prior to the end of the year. However, as we always say... it will be ready when it is ready.

Q: What happened to 1.3.6?
A: As we got further and further into development, we started to realize that 1.3.6 was reaching a tipping point... one where if we decided to add in a handful of big ideas we have had for some time, it would really feel worthy of a 1.X tier update.

Q: Why call it Journey's End instead of 1.4?

A: Our current plan is for this to be the crowning update to Terraria. We do not currently have any plans to tackle additional updates, outside of fixes and maybe a few tidbits here and there to shore things up.

Q: So, what does that mean for Terraria? Re-Logic?
A: Terraria will remain the vibrant and amazing game that it always has been! There is plenty more coming down the road for Console/Switch/Mobile (including some things we have not revealed just yet), and with the available mods - plus any future mods - on top of what is a VERY robust core game, we are confident Terraria will be trucking along for many, many years to come. Of course, we will stay involved with all of you - you make this possible, and we always enjoy hanging out.

For Re-Logic, this means that we will finally be tackling our second title. We do not yet know what this will be - and it may not even be a Terraria title - so expect a time of silence from us on that front until we are ready to share more what we decide to pursue.

Q: You said the spoilers and trailer don't show everything in Journey's End. What else can we expect?
A: From additional content to some really cool features, we only wanted to share some selected things at this point (plus there is only so much we can pack into a 90 second video!). We have spoiled more in the previous months and will continue to do so as we head to launch. As always, we will leave some surprises in there for you to discover on your own!

Chat with Terraria Devs and Spoiler Reveals Live! https://terraria-servers.com/blog/55/chat-with-terraria-devs-and-spoiler-reveals-live/ https://terraria-servers.com/blog/55/chat-with-terraria-devs-and-spoiler-reveals-live/ Tue, 09 Apr 2019 22:08 CEST
We have some exciting updates to announce!

As many of you might have seen, there are some huge Terraria spoilers that have been circulating recently. Over the last few days Redigit, Cenx, Yoraiz0r, and Loki have been chatting and dishing out Terraria spoilers live on the Official Terraria Discord server located at http://discord.gg/Terraria.

This is your chance to come by and chat with the team behind Terraria!

In addition, we are hosting lots of fun events, live! Have you created a meme about Terraria? Submit it in our Terraria meme contest! Do you want to leave your mark on the server banner? Submit your vision! Do you want to take part in structured Q&As with the likes of popular YouTubers like ChippyGaming? Then come on over!

Stay tuned because 2019 is going to be a huge year for Terraria with massive updates for PC, Mobile and Console as well as the upcoming launch on Nintendo Switch!See you soon! ]]>
Discussions Module, GDPR And New Anti-Cheat Tools https://terraria-servers.com/blog/54/discussions-module-gdpr-and-new-anti-cheat-tools/ https://terraria-servers.com/blog/54/discussions-module-gdpr-and-new-anti-cheat-tools/ Fri, 20 Jul 2018 22:21 CEST Discussions Module As promised we have replaced the comment system with a discussions module. This new module gives more options to people posting messages and to server owners.

GDPR Compliance

To comply with the European GDPR (General Data Protection Regulation), we introduced important changes:
- Our users will not receive anymore newsletter from us unless they explicit choose to receive it.
- Our users have now an option to delete their account and data.

These are the first changes to our website to comply with GDPR and more are coming.

New Anti-Cheat Tools

We have released new tools to increase vote cheating detection. Of course, we will not reveal anything about it. We should see the first results very soon...]]>
TShock 4.3.24 for Terraria https://terraria-servers.com/blog/53/tshock-4324-for-terraria-1353/ https://terraria-servers.com/blog/53/tshock-4324-for-terraria-1353/ Mon, 15 May 2017 16:02 CEST
  • Updated OpenTerraria API to (@DeathCradle)
  • Updated Terraria Server API to (@WhiteXZ, @hakusaro)
  • Updated TShock core components to (@hakusaro)
  • Terraria Server API version tick: 2.1
  • Added OnNpcKilled hook to Server API: 2.2 (@tylerjwatson)
  • Added CreateCombatTextExtended (119) to PacketTypes. This packet allows for the same functionality that packet 82 (CreateCombatText) used to have. Huge shoutout to the Terraria devs for adding this specially for us <3 (@WhiteXZ)
  • Updated ServerBroadcast hook to provide a NetworkText object. (@tylerjwatson)
  • Fixed levers and things not updating properly. (@deathcradle)
  • Deprecated PacketTypes.ChatText. Chat is now handled using the NetTextModule and packet 82. (@WhiteXZ, @Hakusaro)
  • Removed the -lang command-line flag from TShock. It is now a vanilla feature. (@Hakusaro)
Terraria Hotfix https://terraria-servers.com/blog/52/terraria-1353-hotfix/ https://terraria-servers.com/blog/52/terraria-1353-hotfix/ Thu, 27 Apr 2017 01:05 CEST
  • Fixed server console formatting issues (for clarification, this is the issue where servers were outputting unusual non-English text)
  • Fixed numerous translation errors
  • Fixed game title always appearing in English
  • Fixed the Old One's Army javelin's missing name
  • Fixed Eater of Worlds despawning at rare situations in multiplayer
  • Fixed error when trying to use the room query on an unfit room in certain languages
Terraria Hotfix https://terraria-servers.com/blog/51/terraria-1352-hotfix/ https://terraria-servers.com/blog/51/terraria-1352-hotfix/ Sat, 22 Apr 2017 00:49 CEST
  • Town NPCs now have a golden frame over their room banner if the player specifically assigned it for them
  • Improved visuals on a few things
  • Switched to an easier to read font for Chinese
  • Fixed faults for Chinese input on Mac OS X
  • Fixed unintended forced zoom for 16x10 resolutions
  • Fixed Ghastly Glaive not damaging any enemies
  • Fixed some sliders missing sound on hover
  • Fixed crash when a hardcore player dies
  • Fixed player's breath meter moving unexpectedly when using Binoculars, Sniper Scopes, or Zoom
  • Fixed certain item slot interactions not functioning when gamepad instructions are disabled
  • Fixed Shrimpy Truffle's mount not allowing the player's head to touch the ceiling
  • Fixed fresh installations of the game showing an inappropriately sized language selection menu
  • Fixed Town NPCs attempts to return to their room not being as successful as they should be
Terraria Hotfix https://terraria-servers.com/blog/50/terraria-1351-hotfix/ https://terraria-servers.com/blog/50/terraria-1351-hotfix/ Thu, 20 Apr 2017 01:08 CEST
  • Potentially fixed a certain crash on startup
  • Potentially fixed a certain cause of framedrops for people who have the Windows 10 Creators Update
  • Fixed Betsy's boss bag having an incorrect name
  • Fixed Truffle spawning up without meeting his special requirements
Terraria 1.3.5 https://terraria-servers.com/blog/49/terraria-135/ https://terraria-servers.com/blog/49/terraria-135/ Wed, 19 Apr 2017 21:05 CEST
Click here to find servers running version 1.3.5 : http://terraria-servers.com/version/1_3_5/


  • Added professional localization for the following languages:
    • German
    • Italian
    • French
    • Spanish
    • Russian (new)
    • Simplified Chinese (new)
    • Brazilian Portuguese (new)
    • Polish (new)
  • Greatly improved rendering and overall gameplay on resolutions larger than 1080p
  • Added Zoom and UI scale sliders in the in-game settings menu
  • Added most of the main menu's settings to the in-game settings menu
  • Dungeons in newly generated worlds now contain new furniture
  • Added a crystal furniture set, and expanded other furniture sets
  • Added Arkhalis's and Leinfors' developer armor sets
  • NPCs who are manually assigned to a room will attempt to return to it when they respawn after being slain
  • Improved stability on Mac OS X and Linux
  • Improved visuals on many different things
  • Improved Retro lighting consistency


  • Fixed settings button overlaying the armor icon
  • Fixed inconsistent naming for Sand Poacher and Granite Golem banners
  • Fixed banner buff list extending beyond screen limits
  • Fixed hand drawing over backhand glove and shield accessories for female characters
  • Fixed Sparky painting and several other rare paintings not naturally spawning properly
  • Fixed a certain multiplayer crash
  • Fixed sign mouseover text staying on cursor permanently when in Options and Camera menus
  • Fixed a world generation crash on Linux
  • Fixed a number of minor grammar issues in NPC dialog
  • Fixed a certain exploit
  • Fixed trapped Granite and Meteorite Chests dropping the wrong item upon breaking
  • Fixed Vortex Monolith not selling for as much as it should
  • Fixed crash when linking items with invalid prefix ids in chat
  • Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when equipped
  • Fixed Defender's Forge closing instantly if opened from below
  • Fixed Terraria thinking it has focus when it did not have focus
  • Fixed Grand Design and Multicolor Wrench emitting light on use
  • Fixed auto-creating a world from the server causing it to always use the same seed
  • Fixed Platinum Candelabra not sitting properly on other objects
  • Fixed Goblin Tinkerer being slightly smaller than intended
  • Fixed petrification death messages being broken for a long while now
  • Fixed Wall Creeper dropping gore when blood and gore are off
  • Fixed Xeno Staff's selling price, now consistent with the rest of Martian loot
  • Fixed crash when mousing over chests and dressers in the map view
  • Fixed settings button colliding with 6th accessory dye slot
  • Fixed Corrupt Thorns almost never generating
  • Fixed multiple issues with platform/block interaction
  • Fixed pillars of dirt appearing above the Underground Desert sometimes
  • Potentially fixed an issue where Marathon Medalist would cause FPS drops.
  • Platforms from and above now emit particles when destroyed
  • Virtual Keyboard should no longer appear unless a Gamepad is being used
  • Using Quick Heal to consume restoration potions now properly inflicts mana sickness
  • Defender's Forge now has highlight outlines
TShock 4.3.23 for Terraria https://terraria-servers.com/blog/48/tshock-4323-for-terraria-1344/ https://terraria-servers.com/blog/48/tshock-4323-for-terraria-1344/ Mon, 13 Mar 2017 21:57 CET
  • Added evil type option during world creation (@mistzzt) - this means you can select between corruption and crimson!
  • Bans can be sorted. TShock's default sorting will retrieve bans sorted from newest to oldest based on the date the ban was added (@WhiteXZ) - if you're a plugin developer doing stuff with bans, TShock now supports sorted ban retrieval.
  • Resolved issues with mob and item spawning. Thanks to @OnsenManju for your investigative work (@WhiteXZ) - Ever wanted to spawn treasure bags, but only got slime bags? No more I say, no more! Get the bags you want, when you want.
  • Patched a crashing exploit (@Simon311) - I won't go into too much detail, but it was a weird bug on Terraria's side. Fortunately Simon found a way to patch it. Good work
TShock 4.3.22 for Terraria https://terraria-servers.com/blog/47/tshock-4322-for-terraria-1344/ https://terraria-servers.com/blog/47/tshock-4322-for-terraria-1344/ Thu, 05 Jan 2017 21:27 CET
  • Compatibility with Terraria
  • API: Version tick 2.0
  • API: Reduced RAM usage by ~80MB (Large server) (@deathcradle)
  • API: Added TSPlayer.KillPlayer() (@WhiteXZ)
  • API: Added TSPlayer.Logout() (@ProfessorXZ)
  • Fixed connections after max slot is reached (@DeathCradle)
  • Fixed server crashes caused by client disconnections when attempting to read closed sockets (@Enerdy)
  • Added some code to make trapdoors work better (@DogooFalchion)
  • AllowCutTilesAndBreakables config option now correctly allows flowers/vines/herbs to be cut in regions without breaking walls (@WhiteXZ)
  • REST: /status has been re-added. It will now always point to /v2/server/status and includes an upgrade field describing the newest status route (@WhiteXZ)
  • REST: /v3/players/read now includes a muted field (@WhiteXZ)
  • Fixed fishing quests not saving/loading correctly when login before join, UUID login, and SSC were enabled together (@DogooFalchion)
Terraria Hotfix https://terraria-servers.com/blog/46/terraria-1343-hotfix/ https://terraria-servers.com/blog/46/terraria-1343-hotfix/ Fri, 18 Nov 2016 22:40 CET
Click here to find servers running version : https://terraria-servers.com/version/1_3_4_3/

  • All of the DD2 defenses can now have prefixes!
  • Hopefully fixed chat not properly blocking player movement and misc functions
  • Fixed smart-cursor not placing pumpkin seeds properly
  • Fixed certain melee weapons causing framedrops when used at (very) far distance from hittable targets
  • Fixed Betsy's Wings emitting faint amount of lights when descending (this was not ever intended)
  • Fixed Pumpkin seeds not being placable on each other (by cutting the old one first)
  • Fixed filterPriorityThreshold config setting resetting in every future update (sorry!)
  • Fixed self-harming exploit when using the Eternia crystal stand at certain heights acting inconsistently
  • Fixed two exploits
  • Fixed Luminite bullets emitting lights through town npcs as they travel
  • Fixed Love & Stink potions not properly applying to other players in multiplayer
  • Fixed rare case of magic weapons hitting enemies for melee damage if you stand directly on the enemy...
  • Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
  • Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in multiplayer
  • Fixed a certain linux/mac server crash
  • Fixed tier 3 of the Old One's Army not having proper Eternia crystal health assignments.
Terraria Hotfix https://terraria-servers.com/blog/45/terraria-1342-hotfix/ https://terraria-servers.com/blog/45/terraria-1342-hotfix/ Thu, 17 Nov 2016 12:14 CET
Click here to find servers running version : https://terraria-servers.com/version/1_3_4_2/

  • Fixed Pumpkins getting cut when swinging nearby items or projectiles at them (we wanted to make placing blocks over them cut them for convenience, nothing else!)
  • Fixed town npcs potentially disappearing if you load a map using a non-english language
  • Fixed celestial pillars not loading properly, resulting in immediate wipe and triggering impending doom.
  • Fixed Drill Containment Unit being usable during creative shock
  • Fixed unconscious Tavernkeep & sleeping Angler not showing up on the lifeform analyzer
  • Fixed tavernkeep accidentally spawning in water
  • Fixed Stardust Armor's excess lighting brightness
  • Fixed tooltips on the new accessories saying 'sentry' damage when it meant minion damage, there never was such a thing as sentry damage.
  • Fixed numerous input issues
  • Fixed item linking in chat!
  • Fixed Stardust cell minion's shots trying to occassionally latch to town npcs and the Eternia crystals
  • Fixed Old One's lane portals not emitting light
  • Fixed weapons not being usable while chatting!!!
  • Fixed Defender's Forge name missing when open
  • Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
  • Fixed the tavernkeep still calling Eternia crystals "Elder" crystals
  • Added experimental feature: texture pack support! Please check out this thread for more details!
Terraria Hotfix https://terraria-servers.com/blog/44/terraria-1341-hotfix/ https://terraria-servers.com/blog/44/terraria-1341-hotfix/ Thu, 17 Nov 2016 12:12 CET
Click here to find servers running version : https://terraria-servers.com/version/1_3_4_1/

  • Fixed medals dropping only in stacks of 1 instead of their intended amounts when in singleplayer
  • Hopefully fixed some enemies being invisible on spawn during the Old One's Army event when in multiplayer
  • Fixed Eternia crystals using their internal name Elder Crystals
  • Fixed Striking Moment buff's tooltip
  • Fixed Tavernkeep not reacting to the King Statue
  • Fixed certain worldgen crash that was replicated using the experimental seeds feature! whoo!
  • Fixed an exploit
  • Fixed certain new weapons staying in use during the player's death
  • Fixed silent crash when trying to place defenses in dedicated servers
  • Fixed silent crash when using Last Prism in multiplayer
Terraria 1.3.4 https://terraria-servers.com/blog/43/terraria-134/ https://terraria-servers.com/blog/43/terraria-134/ Tue, 15 Nov 2016 23:43 CET Dungeon Defenders 2 cross over content, including a new NPC, enemies, weapons, and more!

Click here to find servers running version 1.3.4 : http://terraria-servers.com/version/1_3_4_3/


- Dungeon Defenders 2 Cross-Over Invasion
  • Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
  • This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
  • Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
  • Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)

New Items
  • Four new sentry summons, each of which has three tiers of potency
  • Ten new weapons
  • Eight new armor sets
  • Five new accessories
  • Two new pets
  • One new light pet
  • Three new boss masks and trophies
  • Two new decorate furniture items
  • One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
  • A brand new currency which can be spent with the Tavernkeep for much of the above

New Enemies
  • Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
  • Two new invasion style mini-bosses
  • One new boss

  • One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
  • Over 200 new sound effects inspired and adapted from Dungeon Defenders 2

  • The way Sentry Summons function has been changed somewhat.
    • Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
    • Some of the 1.3.4 content can increase this limit
    • Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
  • Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
  • We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE NOTE that this feature is not active by default. To activate it, please follow these steps:
    • 1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
    • 2. Open the config file with a basic text editing program, such as Notepad.
    • 3. The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
    • 4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
    Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
  • It no longer rains in the space biome.

Bug Fixes
  • Fix for AMD Graphics Card related issue involving Living Flame Dye.
  • Fixed edges of screen getting inverted colors during a blizzard
Terraria Hotfix https://terraria-servers.com/blog/42/terraria-1333-hotfix/ https://terraria-servers.com/blog/42/terraria-1333-hotfix/ Mon, 03 Oct 2016 22:33 CEST
Click here to find servers running version : https://terraria-servers.com/version/1_3_3_3/

  • Improved performance during blizzards and sandstorms on some machines
  • Fixed an issue on Mac OS X where Steam's overlay would not work
  • Fixed snow sometimes not appearing during blizzards
TShock 4.3.18 for Terraria https://terraria-servers.com/blog/41/tshock-4318-for-terraria-1332/ https://terraria-servers.com/blog/41/tshock-4318-for-terraria-1332/ Sat, 24 Sep 2016 21:50 CEST
  • Compatibility with Terraria
  • API: Version tick 1.24
  • API: Fixed chat line breaks when using chat tags and long strings of text (@ProfessorXZ)
  • API: Added ItemForceIntoChest hook (@WhiteXZ)
  • API: Included the player's registration date in REST's players/read endpoints (@ProfessorXZ)
  • The setdungeon command correctly uses tshock.world.setdungeon as its permission (@OnsenManju)
  • Fixed clients being able to "Catch" and remove NPCs (@ProfessorXZ)
  • Fixed clients being able to remove other player's portals (@ProfessorXZ)
  • Fixed possible client crashes caused by invalid item netIDs (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing Tile Entities (@ProfessorXZ)
  • Fixed players being able to bypass permission checks when placing items in Item Frames (@ProfessorXZ)
  • Fixed a bug involving Item Frames which allowed players to duplicate items (@ProfessorXZ)
  • Fixed an issue allowing clients to teleport NPCs to arbitrary locations (@ProfessorXZ)
  • Fixed a bug where players would get teleported to their previous location after dismounting the Unicorn Mount (@ProfessorXZ)
  • Players can no longer quick stack items into region protected chests (@ProfessorXZ)
  • Rope placement is no longer blocked by range checks (@ProfessorXZ)
  • The Drill Containment Unit breaks blocks properly now (@ProfessorXZ)
  • Fixed item duplications caused by range checks and invalid netIDs (@ProfessorXZ)
  • Fixed Expert mode coin duplication (@ProfessorXZ)
  • Players are no longer able to place liquids using LoadNetModule packet (@ProfessorXZ)
  • Explosives are no longer blocked by range checks (@ProfessorXZ)
  • Players can no longer bypass tile checks by using the Tile packet (@ProfessorXZ)
  • Fixed a bug where players couldn't hammer a Junction Box without "allowclientsideworldedit" permission (@Patrikkk)
  • Fixed the client's UI not being draw when setting wind speed to abnormal values (@ProfessorXZ)
  • Added a command to start and stop sandstorms (@WhiteXZ)

New commands/permissions:
/sandstorm <stop/start> - requires permission "tshock.world.sandstorm" and allows the user to start and stop the sandstorm event.

Updated commands/permissions:
/setdungeon - this command now correctly uses the "tshock.world.setdungeon" permission]]>
Terraria 1.3.3 https://terraria-servers.com/blog/40/terraria-133/ https://terraria-servers.com/blog/40/terraria-133/ Fri, 09 Sep 2016 22:37 CEST
Click here to find servers running version 1.3.3 : http://terraria-servers.com/version/1_3_3/

  • A new weather event has been added, sandstorms! With it come new enemies, new loot, a new soundtrack, and a unique experience in the desert biome!
  • Blizzards now have a new visual effect
  • Deserts and the Underworld now have a heat distortion visual effect.
  • Dripping sand effects can be found in the desert, and placed anywhere by the player with the Magic Sand Dropper!

 New Items
  • Added the Forbidden Armor Set
  • Added Ancient Horn (Basilisk Mount)
  • Added Onyx Blaster
  • Added Sky Fracture
  • Added Mandible Blade
  • Added Spirit Flame
  • Added Pocket Mirror
  • Added Djinn's Curse
  • Added Lamia Vanity Set
  • Added the Ancient Vanity Set
  • Added Desert Spirit Lamp
  • Added Magic Sand Dropper
  • Added Sandstorm Music Box!
  • And several new banners!

  • Sand Poachers now inflict the Venom debuff
  • Dune Splicers now have more HP and Defense
  • Dune Splicers and Tomb Crawlers may be more aggressive, especially during Sandstorms.
  • Added a new block mining visual effect
  • Added multiplayer performance improvements
  • Upped spawn rates in underground desert

 Bug Fixes
  • Fixed sliders in the gamepad settings not being "locked on" when dragged around
  • Fixed certain textures loading wrong at random, and producing weird artifacts
  • Fixed underground desert worms being too rare
  • Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
  • Fixed a number of exploits
  • Fixed rain, water, and lava sounds persisting when the game window is inactive
  • Fixed drills shooting confetti at supersonic speeds when under the effects of Flask of Party
TShock 4.3.17 for Terraria https://terraria-servers.com/blog/39/tshock-4317-for-terraria-1321/ https://terraria-servers.com/blog/39/tshock-4317-for-terraria-1321/ Fri, 29 Jul 2016 21:58 CEST
  • Compatibility with Terraria
  • Updated superadmin behaviour to conform to expected behaviour (@WhiteXZ, @Patrikk)
  • Fixed a crash involving teleporters and dressers (@WhiteXZ)
  • Fixed pressure plates (@Enerdy@Patrikk)
  • Fixed a deadlock in wiring (@Wolfje)
  • Fixed a crash in wiring (@Patrikk)
  • Improved network syncing on client joins (@Patrikk)
  • The Presserator can now place actuators (@ProfessorXZ)
  • Resolved a region error when removing unlisted users from regions (@WhiteXZ)
  • Added a SetDungeon command to set the dungeon position (@webmilio)
  • The currently running world name is now part of the server application's title (@webmilio)
  • Gem locks can now be region protected (@mistzzt)
  • Players can now place sensors (@mistzzt)
  • Repackaged GeoIP with TShock so that GeoIP works (@Enerdy)
  • Added permissions to use sundials and start/stop parties (@Patrikk)
  • Added an announcement box hook (@mistzzt)
  • Added the ability to choose what type of world (crimson/corruption) you generate (@NoNiMad)
Terraria 1.3.2 https://terraria-servers.com/blog/38/terraria-132/ https://terraria-servers.com/blog/38/terraria-132/ Wed, 20 Jul 2016 21:45 CEST
Click here to find servers running version 1.3.2 : http://terraria-servers.com/version/1_3_2/


Parties have now been added! You can start your own via the Party Girl's Party Center or the Town NPCs may start one, if certain conditions are met

New Items 

  • Added Bundled Party Balloons
  • Added Balloon Animal
  • Added Party Hat
  • Added Silly Sunflower Vanity
  • Added Silly Balloon Blocks and Walls
  • Added Silly Tied Balloons
  • Added Pigronata
  • Added Party Center
  • Added Silly Balloon Machine
  • Added Streamers
  • Added Party Present
  • Added Cog Walls
  • Added Sandfall Blocks and Walls
  • Added Snowfall Blocks and Walls
  • Added Snow Clouds


  • Nerfed beehive-type bees in expert mode
  • Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count
  • Trees now grow with a “poof!” even when visible on a player’s screen
  • Rain Clouds are now craftable
  • Clinger Staff can now use platforms as its resting point
  • Made improvements to chat tags, and they should no longer break over long lines
  • Town NPCs will TRY to avoid falling into cliffs away from their home area
  • You can now use the Sort feature with chests
  • After reaching hardmode, you can choose the type of the world's evil when generating new worlds. If you have already reached hardmode, just load any pre-existing hardmode world and it will activate this feature.

Bug Fixes 

  • Fixed XNOR being named NXOR
  • Fixed Title text not refreshing from the language menu's use
  • Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
  • Fixed weather not updating on server properly (blame framerate fixes)
  • Fixed Grand Design selling for way too much gold
  • Fixed Scutlix mount aiming issues
  • Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than intended, respectively.
  • Fixed crashes related to Ice Rod and Dressers
  • Fixed cursor showing over an item slot for a frame when closing inventory on gamepad use
  • Fixed random bad texture loading
  • Fixed Duck hunt exploit
  • Fixed Town NPCs spazzing if there's lava underneath them
  • Fixed Travelling Merchant not being able to attack at night
  • Fixed Extremely long-timed buffs not updating properly in multiplayer
  • Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix is not retroactive and will not fix old worlds impacted by the issue, we apologize for any inconvenience - we may add retroactive fix in the future)
  • Fixed Team Platforms not acting as viable doors for housing.
  • Fixed Ice Rod blocks causing making backwalls invisible
  • Fixed “On Fire!” bosses not being extinguished by water
  • Fixed Summoner Emblem not having an updated sprite
  • Fixed Some configuration settings not saving correctly
Terraria-Servers.com Switch To HTTPS https://terraria-servers.com/blog/37/terraria-serverscom-switch-to-https/ https://terraria-servers.com/blog/37/terraria-serverscom-switch-to-https/ Tue, 07 Jun 2016 16:06 CEST
Our API can still be used without HTTPS for compatibility with third parties.      

Here are the most notable benefits of this change:

  • Improves global security of the server list
  • No more problem to use our embedded content on external websites that use also HTTPS
Terraria https://terraria-servers.com/blog/36/terraria-1311/ https://terraria-servers.com/blog/36/terraria-1311/ Tue, 31 May 2016 21:29 CEST
Click here to find servers running version : http://terraria-servers.com/version/1_3_1_1/

Bug Fixes 
  • Fixed liquids getting frozen in the air until a game restart (hopefully)
  • Fixed gamepad instructions getting frozen on virtual keyboard instructions
  • Fixed two duplication exploits
  • Fixed cannons not shooting cannonballs when pulsed via non-player projectiles
  • Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction)
  • Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
  • Fixed training dummies potentially getting permanent invisible corruption
  • Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully)
  • Fixed many types of furniture breaking instantly when they're placed above platform stairs
  • Fixed multiple issues with geyser placement
  • Fixed particles not drawing in capture mode if background is disabled
  • Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly
  • Fixed Grasshopper Statue having no recipe
Quality of Life 
  • All liquid & logic sensors except for "player above" now allow teleportations
  • Added a third frameskip option for those with high-end PCs who got performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from 1.3 is back as "Off")
TShock 4.3.15 for Terraria 1.3.1 https://terraria-servers.com/blog/35/tshock-4315-for-terraria-131/ https://terraria-servers.com/blog/35/tshock-4315-for-terraria-131/ Tue, 31 May 2016 16:45 CEST
  • Added 1.3.1 compatibility support
  • Upgraded the TShock project to use NuGet
  • Added a Concurrent Dictionary<string, object> to TSPlayer so plugins can register data directly to a TSPlayer object